idk some changes, shit's still fucked
This commit is contained in:
parent
0c0cc8a907
commit
37fbe47aa8
@ -3,6 +3,8 @@
|
|||||||
#include "OpenMesh/Core/Mesh/SmartHandles.hh"
|
#include "OpenMesh/Core/Mesh/SmartHandles.hh"
|
||||||
#include <OpenMesh/Core/Utils/PropertyManager.hh>
|
#include <OpenMesh/Core/Utils/PropertyManager.hh>
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
#include <Eigen/Sparse>
|
||||||
|
#include <Eigen/Core>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -25,32 +27,21 @@
|
|||||||
Point laplace_beltrami(const MyMesh &mesh, VertexHandle vert) {
|
Point laplace_beltrami(const MyMesh &mesh, VertexHandle vert) {
|
||||||
Point sum {0, 0, 0};
|
Point sum {0, 0, 0};
|
||||||
qreal area = 0;
|
qreal area = 0;
|
||||||
size_t count = 0;
|
Point p = mesh.point(vert);
|
||||||
Point v = mesh.point(vert);
|
|
||||||
for (HalfedgeHandle v_vi : mesh.voh_range(vert)) {
|
for (HalfedgeHandle v_vi : mesh.voh_range(vert)) {
|
||||||
Point vi = mesh.point(mesh.to_vertex_handle(v_vi));
|
Point pi = mesh.point(mesh.to_vertex_handle(v_vi));
|
||||||
|
|
||||||
HalfedgeHandle vi_v = mesh.opposite_halfedge_handle(v_vi);
|
HalfedgeHandle vi_v = mesh.opposite_halfedge_handle(v_vi);
|
||||||
HalfedgeHandle v_va = mesh.next_halfedge_handle(vi_v);
|
HalfedgeHandle v_va = mesh.next_halfedge_handle(vi_v);
|
||||||
Point va = mesh.point(mesh.to_vertex_handle(v_va));
|
Point pa = mesh.point(mesh.to_vertex_handle(v_va));
|
||||||
|
|
||||||
HalfedgeHandle vi_vb = mesh.next_halfedge_handle(v_vi);
|
HalfedgeHandle vi_vb = mesh.next_halfedge_handle(v_vi);
|
||||||
Point vb = mesh.point(mesh.to_vertex_handle(vi_vb));
|
Point pb = mesh.point(mesh.to_vertex_handle(vi_vb));
|
||||||
|
qreal a = angle_between(pi, pa, p);
|
||||||
qreal a = angle_between(vi, va, v);
|
qreal b = angle_between(pi, pb, p);
|
||||||
qreal b = angle_between(v, vb, vi);
|
sum += (cotan(a) + cotan(b)) * (pi - p);
|
||||||
sum += (1/qTan(a) + 1/qTan(b)) * (vi - v);
|
area += triangle_area(p, pi, pb);
|
||||||
// sum += (vi - v);
|
|
||||||
area += triangle_area(v, vi, vb);
|
|
||||||
// qDebug("a: %lf, b: %lf, sum: %f %f %f, area: %lf",
|
|
||||||
// a, b, sum[0], sum[1], sum[2], area);
|
|
||||||
count++;
|
|
||||||
}
|
}
|
||||||
area /= 3.;
|
area /= 3.;
|
||||||
// Point tmp(sum / (2*area));
|
|
||||||
// qDebug() << tmp[0] << tmp[1] << tmp[2];
|
|
||||||
return sum / (2.*area);
|
return sum / (2.*area);
|
||||||
// return sum / count;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -59,7 +50,6 @@ void smooth(MyMesh &mesh) {
|
|||||||
for (VertexHandle v : mesh.vertices()) {
|
for (VertexHandle v : mesh.vertices()) {
|
||||||
if (!mesh.is_boundary(v)) {
|
if (!mesh.is_boundary(v)) {
|
||||||
new_pos[v] = mesh.point(v) + laplace_beltrami(mesh, v);
|
new_pos[v] = mesh.point(v) + laplace_beltrami(mesh, v);
|
||||||
// mesh.set_point(v, mesh.point(v) + laplace_beltrami(mesh, v));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (VertexHandle v : mesh.vertices()) {
|
for (VertexHandle v : mesh.vertices()) {
|
||||||
@ -67,4 +57,54 @@ void smooth(MyMesh &mesh) {
|
|||||||
mesh.set_point(v, new_pos[v]);
|
mesh.set_point(v, new_pos[v]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// // Approche matricielle
|
||||||
|
// size_t n_verts = mesh.n_vertices();
|
||||||
|
// Eigen::SparseMatrix<qreal> mass(n_verts, n_verts);
|
||||||
|
// Eigen::SparseMatrix<qreal> cotangent(n_verts, n_verts);
|
||||||
|
// for (VertexHandle vert : mesh.vertices()) {
|
||||||
|
// if (mesh.is_boundary(vert)) continue;
|
||||||
|
// qreal sum = 0;
|
||||||
|
// qreal area = 0;
|
||||||
|
// qreal count = 0;
|
||||||
|
// Point v = mesh.point(vert);
|
||||||
|
// for (HalfedgeHandle v_vi : mesh.voh_range(vert)) {
|
||||||
|
// VertexHandle vi_h = mesh.to_vertex_handle(v_vi);
|
||||||
|
// Point vi = mesh.point(vi_h);
|
||||||
|
|
||||||
|
// HalfedgeHandle vi_v = mesh.opposite_halfedge_handle(v_vi);
|
||||||
|
// HalfedgeHandle v_va = mesh.next_halfedge_handle(vi_v);
|
||||||
|
// Point va = mesh.point(mesh.to_vertex_handle(v_va));
|
||||||
|
|
||||||
|
// HalfedgeHandle vi_vb = mesh.next_halfedge_handle(v_vi);
|
||||||
|
// Point vb = mesh.point(mesh.to_vertex_handle(vi_vb));
|
||||||
|
// qreal a = angle_between(vi, va, v);
|
||||||
|
// qreal b = angle_between(v, vb, vi);
|
||||||
|
// qreal w = -(1./qTan(a) + 1./qTan(b)) / 2.;
|
||||||
|
// sum += w;
|
||||||
|
// cotangent.insert(vert.idx(), vi_h.idx()) = w;
|
||||||
|
// area += triangle_area(v, vi, vb);
|
||||||
|
// count++;
|
||||||
|
// }
|
||||||
|
// cotangent.insert(vert.idx(), vert.idx()) = -sum;
|
||||||
|
// mass.insert(vert.idx(), vert.idx()) = 1. / area;
|
||||||
|
// }
|
||||||
|
// Eigen::SparseMatrix<qreal> laplacian = mass * cotangent;
|
||||||
|
// Eigen::VectorX<qreal> X(n_verts), Y(n_verts), Z(n_verts);
|
||||||
|
// for (VertexHandle vert : mesh.vertices()) {
|
||||||
|
// if (mesh.is_boundary(vert)) continue;
|
||||||
|
// size_t id = vert.idx();
|
||||||
|
// Point p = mesh.point(vert);
|
||||||
|
// X[id] = p[0];
|
||||||
|
// Y[id] = p[1];
|
||||||
|
// Z[id] = p[2];
|
||||||
|
// }
|
||||||
|
// X = laplacian * X;
|
||||||
|
// Y = laplacian * Y;
|
||||||
|
// Z = laplacian * Z;
|
||||||
|
// for (VertexHandle vert : mesh.vertices()) {
|
||||||
|
// if (mesh.is_boundary(vert)) continue;
|
||||||
|
// size_t id = vert.idx();
|
||||||
|
// mesh.set_point(vert, {X[id], Y[id], Z[id]});
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
@ -4,3 +4,8 @@
|
|||||||
QDebug operator<<(QDebug dbg, const Point &p) {
|
QDebug operator<<(QDebug dbg, const Point &p) {
|
||||||
return dbg << p[0] << p[1] << p[2];
|
return dbg << p[0] << p[1] << p[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
qreal cotan(const qreal x) {
|
||||||
|
return 1. / qTan(x);
|
||||||
|
}
|
||||||
|
19
src/util.h
19
src/util.h
@ -47,27 +47,22 @@ QDebug operator<<(QDebug dbg, const Point &p);
|
|||||||
/* Returns the angle between the vector from p2 to p1 and the vector
|
/* Returns the angle between the vector from p2 to p1 and the vector
|
||||||
* from p2 to p3. */
|
* from p2 to p3. */
|
||||||
template <typename Point>
|
template <typename Point>
|
||||||
qreal angle_between(Point p1,
|
qreal angle_between(Point p1, Point p2, Point p3) {
|
||||||
Point p2,
|
|
||||||
Point p3) {
|
|
||||||
Point vec_a = p1 - p2;
|
Point vec_a = p1 - p2;
|
||||||
Point vec_b = p3 - p2;
|
Point vec_b = p3 - p2;
|
||||||
QVector3D a(vec_a[0], vec_a[1], vec_a[2]);
|
return qAcos(vec_a.dot(vec_b) / (vec_a.norm() * vec_b.norm()));
|
||||||
QVector3D b(vec_b[0], vec_b[1], vec_b[2]);
|
|
||||||
return qAcos(QVector3D::dotProduct(a.normalized(), b.normalized()));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template <typename Point>
|
template <typename Point>
|
||||||
qreal triangle_area(Point p1,
|
qreal triangle_area(Point p1, Point p2, Point p3) {
|
||||||
Point p2,
|
|
||||||
Point p3) {
|
|
||||||
Point vec_a = p1 - p2;
|
Point vec_a = p1 - p2;
|
||||||
Point vec_b = p3 - p2;
|
Point vec_b = p3 - p2;
|
||||||
QVector3D a(vec_a[0], vec_a[1], vec_a[2]);
|
return vec_a.cross(vec_b).norm() / 2.;
|
||||||
QVector3D b(vec_b[0], vec_b[1], vec_b[2]);
|
|
||||||
return QVector3D::crossProduct(a, b).length() / 2.;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
qreal cotan(const qreal x);
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
Loading…
Reference in New Issue
Block a user