minor improvements
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a8f9e1db56
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7e8749991e
@ -107,7 +107,6 @@ void MeshViewer::removeMesh(const MyMesh &mesh) {
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void MeshViewer::updateForReal() {
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qDebug() << "trying to update";
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setEnabled(true);
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setVisible(true);
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update();
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@ -7,6 +7,8 @@ MyMesh tesselate_quad_patch(QuadPatch q, MyMesh mesh, VertexHandle vh) {
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Eigen::Vector3d point
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(mesh.point(vh)[0], mesh.point(vh)[1], mesh.point(vh)[2]);
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point = q.transform() * point;
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// Recherche des dimensions englobantes du 1-anneau de vh
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double xmin = point[0], xmax = point[0];
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double ymin = point[1], ymax = point[1];
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for (VertexHandle vi : mesh.vv_range(vh)) {
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@ -18,6 +20,8 @@ MyMesh tesselate_quad_patch(QuadPatch q, MyMesh mesh, VertexHandle vh) {
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ymin = std::min(ymin, point[1]);
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ymax = std::max(ymax, point[1]);
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}
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// Générations des sommets
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double xstep = (xmax-xmin)/static_cast<double>(patch_divs);
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double ystep = (ymax-ymin)/static_cast<double>(patch_divs);
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for (size_t y = 0; y < patch_divs; y++) {
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@ -29,12 +33,17 @@ MyMesh tesselate_quad_patch(QuadPatch q, MyMesh mesh, VertexHandle vh) {
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patch.new_vertex(Point(point[0], point[1], point[2]));
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}
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}
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// Générations des triangles
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for (VertexHandle vhi : patch.vertices()) {
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patch.set_color(vhi, MyMesh::Color(0, 1, .2));
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size_t i = vhi.idx();
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size_t x = i % patch_divs;
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size_t y = i / patch_divs;
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// On ignore la dernière colonne et dernière ligne
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if (x == patch_divs - 1 || y == patch_divs - 1) continue;
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patch.add_face(vhi, patch.vertex_handle(i + patch_divs),
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patch.vertex_handle(i + 1));
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patch.add_face(patch.vertex_handle(i + 1),
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