add vertex picking
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@ -2,7 +2,9 @@
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#define MESH_PROCESSING_H
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#include "my_mesh.h"
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#include "curvature.h"
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#include "mesh_processor_painter.h"
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#include "mesh_viewer.h"
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#include <vector>
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#include <QObject>
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@ -10,14 +12,19 @@
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class MeshProcessor : public QObject {
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Q_OBJECT
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Courbures *courbure = nullptr;
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MeshViewer &mesh_viewer;
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public:
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MyMesh mesh;
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MyMesh patch;
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MeshProcessor(const QString &path);
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MeshProcessor(const QString &path, MeshViewer &mesh_viewer);
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~MeshProcessor();
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public slots:
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void fillHoles();
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void click(QVector3D position);
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};
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