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Author | SHA1 | Date | |
---|---|---|---|
b44bad92e7 | |||
d359075c64 | |||
a59b494758 | |||
228096c1a6 | |||
940ba1be7f | |||
3035ffacb8 | |||
fc4bd15ba6 | |||
908114858d | |||
9aac4d09e6 | |||
810ddaee03 |
@ -36,7 +36,9 @@ target_sources(${PROJECT_NAME} PRIVATE
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src/hole_filling.cpp
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src/hole_filling.h
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src/double_input.cpp
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src/double_input.h)
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src/double_input.h
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src/noise_removal.cpp
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src/noise_removal.h)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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Qt5::Core Qt5::Gui Qt5::Widgets
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OpenMeshCore
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@ -6,14 +6,15 @@ Ceci comprend les fonctionalités suivantes :
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- analyse de courbure (dans ‘src/curvature.cpp’)
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- adoucissement d'un maillage par laplacien uniforme ou cotangent (dans
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‘src/smoothing.cpp’)
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- suppression de parasites (dans ‘src/noise_removal.cpp’)
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Des maillages exemples sont inclus, ‘data/gargoyle_trou.obj’ est un
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bon exemple pour le remplissage, ‘data/bunnyLowPoly-noisy.obj’ pour
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l'adoucissement.
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l'adoucissement et ‘data/bunny.obj’ pour la suppression de parasites.
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Compilation
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‘cmake -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS=-O2’
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‘cmake -Bbuild -DCMAKE_BUILD_TYPE=Release’
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puis
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‘cmake --build build’
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@ -1,6 +1,7 @@
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#include "MeshReconstruction.h"
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#include "Cube.h"
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#include "Triangulation.h"
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#include <iostream>
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using namespace MeshReconstruction;
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using namespace std;
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@ -44,8 +45,9 @@ Mesh MeshReconstruction::MarchCube(
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auto const NumY = static_cast<int>(ceil(domain.size.y / cubeSize.y));
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auto const NumZ = static_cast<int>(ceil(domain.size.z / cubeSize.z));
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auto const HalfCubeDiag = cubeSize.Norm() / 2.0;
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auto const HalfCubeSize = cubeSize * 0.5;
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auto const CubeDiag = cubeSize.Norm();
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// auto const HalfCubeDiag = cubeSize.Norm() * 0.5;
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// auto const HalfCubeSize = cubeSize * 0.5;
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Mesh mesh;
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@ -61,9 +63,10 @@ Mesh MeshReconstruction::MarchCube(
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Vec3 min{ x, y, z };
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// Process only if cube lies within narrow band around surface.
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auto cubeCenter = min + HalfCubeSize;
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double dist = std::fabs(sdf(cubeCenter) - isoLevel);
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if (dist > HalfCubeDiag) continue;
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// auto cubeCenter = min + HalfCubeSize;
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// double dist = std::abs(sdf(cubeCenter) - isoLevel);
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double dist = std::abs(sdf(min) - isoLevel);
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// if (dist > CubeDiag) continue;
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Cube cube({ min, cubeSize }, sdf);
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auto intersect = cube.Intersect(isoLevel);
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@ -46,6 +46,7 @@ DoubleInput::DoubleInput(QObject *parent, double min, double max,
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_spin_box->setValue(value);
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_slider->setMaximum(_slider_resolution);
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_slider->setValue(doubleToInt(value));
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_slider->setTracking(false);
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connect(_slider, &QSlider::valueChanged,
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this, &DoubleInput::onSliderValueChanged);
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connect(_spin_box, QOverload<double>::of(&QDoubleSpinBox::valueChanged),
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@ -2,6 +2,7 @@
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#include "IO.h"
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#include "util.h"
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#include <MeshReconstruction.h>
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#include <OpenMesh/Core/Utils/PropertyManager.hh>
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static std::vector<std::vector<HalfedgeHandle>> findHoles(MyMesh &mesh) {
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@ -153,7 +154,7 @@ vector<MyMesh::VertexHandle> Hole_Filling::next_neighbors(const vector<MyMesh::V
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// ***** Computation of RBF
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pair<pair<Eigen::MatrixXd &, Eigen::VectorXd &>, vector<MyMesh::Point> &> Hole_Filling::compute_approx_mat(vector<MyMesh::VertexHandle> vlist)
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pair<pair<Eigen::MatrixXd &, Eigen::VectorXd &>, vector<MyMesh::Point> &> Hole_Filling::compute_approx_mat(vector<MyMesh::VertexHandle> vlist, double normal_scale)
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{
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const int n(vlist.size()), d(10) ;
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Eigen::MatrixXd & A = *(new Eigen::MatrixXd(3*n+d,3*n+d)) ;
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@ -170,12 +171,12 @@ pair<pair<Eigen::MatrixXd &, Eigen::VectorXd &>, vector<MyMesh::Point> &> Hole_F
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//Append vertices+normals to pts_list
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for (int i=0; i<n; i++)
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{
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pts_list.push_back(_mesh.point(vlist.at(i)) + _mesh.normal(vlist.at(i))) ;
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pts_list.push_back(_mesh.point(vlist.at(i)) + _mesh.normal(vlist.at(i)) * normal_scale) ;
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}
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//Append vertices-normals to pts_list
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for (int i=0; i<n; i++)
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{
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pts_list.push_back(_mesh.point(vlist.at(i)) - _mesh.normal(vlist.at(i))) ;
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pts_list.push_back(_mesh.point(vlist.at(i)) - _mesh.normal(vlist.at(i)) * normal_scale) ;
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}
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int nn = pts_list.size() ;
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@ -302,18 +303,40 @@ Mesh Hole_Filling::poly_n_out(const Implicit_RBF &implicit, Rect3 domain)
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}
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/* Computes a mesh's bounding box and stores it in a mesh property
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* named "bounding_box". */
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static void computeMeshBoundingBox(MyMesh &mesh, Hole_Filling &hf) {
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try {
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auto mesh_bb = OpenMesh::getProperty<void, Rect3>
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(mesh, "bounding_box");
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} catch (const std::runtime_error &e) {
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auto mesh_bb = OpenMesh::getOrMakeProperty<void, Rect3>
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(mesh, "bounding_box");
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std::vector<VertexHandle> verts;
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for (VertexHandle vh : mesh.vertices()) {
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verts.push_back(vh);
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}
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*mesh_bb = hf.estimate_BB(verts);
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}
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}
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MyMesh fillHoleImplicit(MyMesh &mesh, Hole_Filling &hf,
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std::vector<HalfedgeHandle> &hole) {
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computeMeshBoundingBox(mesh, hf);
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Rect3 mesh_bb = *OpenMesh::getProperty<void, Rect3>(mesh, "bounding_box");
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double diag = mesh_bb.size.Norm();
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std::vector<VertexHandle> verts;
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for (HalfedgeHandle hh : hole) {
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verts.push_back(mesh.to_vertex_handle(hh));
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}
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auto bb = hf.estimate_BB(verts) ;
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verts = hf.next_neighbors(verts);
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auto [system, pts_list] = hf.compute_approx_mat(verts);
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auto [system, pts_list] = hf.compute_approx_mat(verts, diag * .1);
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auto [alpha, beta] = hf.solve_approx(system, pts_list.size(), 10);
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Implicit_RBF rbf(alpha, beta, pts_list);
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auto bb = hf.estimate_BB(verts) ;
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Mesh filling = hf.poly_n_out(rbf, bb);
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MyMesh ret;
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for (const Vec3 &v : filling.vertices) {
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@ -331,27 +354,11 @@ MyMesh fillHoleImplicit(MyMesh &mesh, Hole_Filling &hf,
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std::vector<MyMesh> fillHolesImplicit(MyMesh &mesh,
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float scale, float discr) {
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Hole_Filling hf(mesh, scale, discr);
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mesh.holes = findHoles(mesh);
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std::vector<MyMesh> fillings;
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for (auto hole : mesh.holes) {
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Hole_Filling hf(mesh, scale, discr);
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fillings.push_back(fillHoleImplicit(mesh, hf, hole));
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}
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return fillings;
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// auto sdf = [&](Vec3 const& v) { return v.Norm() - 10.; };
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// Rect3 domain {{-10, -10, -10}, {20, 20, 20}};
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// auto filling = MarchCube(sdf, domain);
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// WriteObjFile(filling, "out.obj");
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// MyMesh ret;
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// for (const Vec3 &v : filling.vertices) {
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// VertexHandle vh = ret.new_vertex({v.x, v.y, v.z});
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// ret.set_color(vh, ret.default_color);
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// }
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// for (const Triangle &t : filling.triangles) {
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// ret.add_face(ret.vertex_handle(t[0]),
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// ret.vertex_handle(t[1]),
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// ret.vertex_handle(t[2]));
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// }
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// return {ret};
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}
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@ -103,7 +103,7 @@ public:
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vector<MyMesh::VertexHandle> next_neighbors(const vector<MyMesh::VertexHandle> & bnd) ;
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// Computation of RBF
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pair<pair<Eigen::MatrixXd &,Eigen::VectorXd &>,vector<MyMesh::Point> &> compute_approx_mat(vector<MyMesh::VertexHandle> vlist) ;
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pair<pair<Eigen::MatrixXd &,Eigen::VectorXd &>,vector<MyMesh::Point> &> compute_approx_mat(vector<MyMesh::VertexHandle> vlist, double normal_scale=1) ;
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pair<vector<float>&, vector<float>&> solve_approx(const pair<Eigen::MatrixXd &, Eigen::VectorXd &> &p, int n, int d) ;
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// IO
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@ -25,6 +25,8 @@ static MeshProcessor *create_mesh_processor(const QString &path,
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mesh_processor, &MeshProcessor::setImplicitHoleFillingScale);
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QObject::connect(&main_window, &MainWindow::fillHolesImplicitDiscrChanged,
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mesh_processor, &MeshProcessor::setImplicitHoleFillingDiscr);
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QObject::connect(&main_window, &MainWindow::filterNoiseClicked,
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mesh_processor, &MeshProcessor::removeNoise);
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return mesh_processor;
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}
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@ -9,6 +9,7 @@
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#include <QPushButton>
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#include <QSlider>
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#include <QLabel>
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#include <qnamespace.h>
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MainWindow::MainWindow(QWidget *parent)
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@ -113,4 +114,19 @@ MainWindow::MainWindow(QWidget *parent)
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this, &MainWindow::patchViewToggled);
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curvature_layout->addWidget(patch_mode);
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toolbar.addWidget(curvature_box);
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// Noise cleaning
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QGroupBox *noise_box = new QGroupBox("Élagage");
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QLayout *noise_layout = new QVBoxLayout();
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noise_box->setLayout(noise_layout);
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QSlider *noise_slider = new QSlider(Qt::Horizontal);
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QPushButton *noise_button = new QPushButton("Élaguer");
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connect(noise_button, &QPushButton::clicked,
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[=]() {
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emit filterNoiseClicked(noise_slider->value());
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});
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noise_layout->addWidget(noise_slider);
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noise_layout->addWidget(noise_button);
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toolbar.addWidget(noise_box);
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}
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@ -32,6 +32,7 @@ signals:
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void smoothUniformClicked();
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void smoothCotangentClicked(double factor);
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void patchViewToggled(bool checked);
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void filterNoiseClicked(int value);
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public:
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MeshViewer mesh_viewer;
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@ -4,6 +4,7 @@
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#include "hole_filling.h"
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#include "smoothing.h"
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#include "curvature.h"
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#include "noise_removal.h"
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#include <QGenericMatrix>
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#include <unordered_set>
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@ -31,6 +32,7 @@ MeshProcessor::MeshProcessor(const QString &path, MeshViewer &mesh_viewer,
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qWarning() << "Curvature computation failed";
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}
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connect(&mesh_viewer, &MeshViewer::clicked, this, &MeshProcessor::click);
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updateView();
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}
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@ -43,7 +45,7 @@ MeshProcessor::~MeshProcessor() {
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}
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void MeshProcessor::updateView() const {
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void MeshProcessor::updateView() {
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if (mesh_viewer.isInitialized()) {
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mesh_viewer.removeMesh(mesh);
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mesh_viewer.addMesh(mesh);
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@ -131,3 +133,12 @@ void MeshProcessor::click(QVector3D position) {
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mesh_viewer.addMesh(patch);
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mesh_viewer.updateForReal();
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}
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void MeshProcessor::removeNoise(int value) {
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std::cout << value << std::endl;
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::remove_noise(mesh, value);
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mesh_viewer.removeMesh(mesh);
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mesh_viewer.addMesh(mesh);
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mesh_viewer.updateForReal();
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}
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@ -18,7 +18,7 @@ class MeshProcessor : public QObject {
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double implicit_hole_filling_discr;
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std::vector<MyMesh> fillings;
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void updateView() const;
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void updateView();
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public:
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MyMesh mesh;
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@ -38,6 +38,7 @@ public slots:
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void smoothUniform();
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void setPatchView(bool on);
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void click(QVector3D position);
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void removeNoise(int value);
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};
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@ -89,9 +89,10 @@ void MeshViewer::paintGL() {
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}
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void MeshViewer::addMesh(const MyMesh &mesh) {
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void MeshViewer::addMesh(MyMesh &mesh) {
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Q_ASSERT(isValid());
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makeCurrent();
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mesh.viewer_id = meshes.size();
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meshes.emplace_back(mesh, program);
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doneCurrent();
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update();
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@ -100,9 +101,14 @@ void MeshViewer::addMesh(const MyMesh &mesh) {
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void MeshViewer::removeMesh(const MyMesh &mesh) {
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makeCurrent();
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meshes.remove_if([&](const MeshView &mv) {
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return &mv.mesh == &mesh;
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});
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size_t i = 0;
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for (auto it = meshes.begin(); it != meshes.end(); ++it) {
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if (i == mesh.viewer_id) {
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meshes.erase(it);
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break;
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}
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i++;
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}
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doneCurrent();
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update();
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}
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|
@ -15,7 +15,7 @@
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#define WIREFRAME_COLOR 0, 0, 0
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#define FOV 70
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#define FOV 40
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using namespace OpenMesh;
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@ -46,7 +46,7 @@ public:
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constexpr bool isInitialized() { return is_initialized; }
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public slots:
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void addMesh(const MyMesh &mesh);
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void addMesh(MyMesh &mesh);
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void removeMesh(const MyMesh &mesh);
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void updateForReal();
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|
@ -14,9 +14,10 @@ struct MyTraits : public OpenMesh::DefaultTraits {
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using Point = Eigen::Vector3<qreal>;
|
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using Normal = Eigen::Vector3<qreal>;
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using Color = Eigen::Vector3<qreal>;
|
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VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Color);
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VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Color | OpenMesh::Attributes::Status);
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EdgeAttributes(OpenMesh::Attributes::Status);
|
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HalfedgeAttributes(OpenMesh::Attributes::PrevHalfedge);
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FaceAttributes(OpenMesh::Attributes::Normal);
|
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FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
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// EdgeAttributes(OpenMesh::Attributes::Color);
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};
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@ -24,6 +25,7 @@ class MyMesh : public OpenMesh::TriMesh_ArrayKernelT<MyTraits> {
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public:
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Color default_color {.5, .5, .5};
|
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QMatrix4x4 transform;
|
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size_t viewer_id;
|
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std::vector<std::vector<HalfedgeHandle>> holes;
|
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};
|
||||
|
||||
|
15
src/noise_removal.cpp
Normal file
15
src/noise_removal.cpp
Normal file
@ -0,0 +1,15 @@
|
||||
#include "noise_removal.h"
|
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#include "util.h"
|
||||
|
||||
|
||||
void remove_noise(MyMesh &mesh, unsigned threshold) {
|
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auto components = find_connected_components(mesh);
|
||||
for (auto component : components) {
|
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if (component.size() < threshold) {
|
||||
for (VertexHandle vh : component) {
|
||||
mesh.delete_vertex(vh);
|
||||
}
|
||||
}
|
||||
}
|
||||
mesh.garbage_collection();
|
||||
}
|
10
src/noise_removal.h
Normal file
10
src/noise_removal.h
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef NOISE_REMOVAL_H
|
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#define NOISE_REMOVAL_H
|
||||
|
||||
#include "my_mesh.h"
|
||||
|
||||
|
||||
void remove_noise(MyMesh &mesh, unsigned threshold=20);
|
||||
|
||||
|
||||
#endif
|
@ -132,7 +132,7 @@ void smooth(MyMesh &mesh, SmoothingMethod method, double cotan_factor) {
|
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laplacian = laplacian_matrix(mesh, uniform_weight, uniform_mass);
|
||||
}
|
||||
|
||||
laplacian = laplacian * laplacian; // Mise au carré.
|
||||
// laplacian = laplacian * laplacian; // Mise au carré.
|
||||
|
||||
// Transfert des coordonées de chaque point dans une matrice.
|
||||
size_t n_verts = mesh.n_vertices();
|
||||
|
44
src/util.cpp
44
src/util.cpp
@ -1,5 +1,8 @@
|
||||
#include "util.h"
|
||||
|
||||
#include <stack>
|
||||
#include <OpenMesh/Core/Utils/PropertyManager.hh>
|
||||
|
||||
|
||||
QDebug operator<<(QDebug dbg, const Point &p) {
|
||||
return dbg << p[0] << p[1] << p[2];
|
||||
@ -9,3 +12,44 @@ QDebug operator<<(QDebug dbg, const Point &p) {
|
||||
qreal cotan(const qreal x) {
|
||||
return 1. / qTan(x);
|
||||
}
|
||||
|
||||
|
||||
static void traverse_connected(MyMesh &mesh, std::vector<VertexHandle> &out,
|
||||
VertexHandle start) {
|
||||
auto prop =
|
||||
OpenMesh::makeTemporaryProperty<MyMesh::VertexHandle, bool>(mesh);
|
||||
for (VertexHandle vh : mesh.vertices()) {
|
||||
prop[vh] = false;
|
||||
}
|
||||
std::stack<VertexHandle> stack;
|
||||
stack.push(start);
|
||||
prop[start] = true;
|
||||
while (!stack.empty()) {
|
||||
VertexHandle v = stack.top();
|
||||
stack.pop();
|
||||
out.emplace_back(v);
|
||||
for (VertexHandle v2 : mesh.vv_range(v)) {
|
||||
if (!prop[v2]) {
|
||||
stack.push(v2);
|
||||
prop[v2] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::vector<std::vector<VertexHandle>> find_connected_components(
|
||||
MyMesh &mesh) {
|
||||
auto prop =
|
||||
OpenMesh::makeTemporaryProperty<MyMesh::VertexHandle, bool>(mesh);
|
||||
for (VertexHandle vh : mesh.vertices()) {
|
||||
prop[vh] = false;
|
||||
}
|
||||
std::vector<std::vector<VertexHandle>> connected_components;
|
||||
for (VertexHandle vh : mesh.vertices()) {
|
||||
if (prop[vh]) continue;
|
||||
connected_components.push_back({});
|
||||
traverse_connected(mesh, connected_components.back(), vh);
|
||||
}
|
||||
return connected_components;
|
||||
}
|
||||
|
@ -101,4 +101,8 @@ standard_deviation(const ForwardIt first,
|
||||
}
|
||||
|
||||
|
||||
std::vector<std::vector<VertexHandle>> find_connected_components(
|
||||
MyMesh &mesh);
|
||||
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user