mod_geo-tp/src/shader.frag

14 lines
225 B
GLSL

varying vec3 frag_col;
uniform vec3 col;
uniform vec3 wf_col;
uniform bool wireframe;
uniform float alpha;
void main() {
if (wireframe)
gl_FragColor = vec4(wf_col, alpha);
else
gl_FragColor = vec4(frag_col, alpha);
}