.. |
curvature.cpp
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fix a bug where we were throwing a string instead of an exception
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2021-11-25 15:01:04 +01:00 |
curvature.h
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fix curvature computation error
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2021-11-25 15:01:04 +01:00 |
double_input.cpp
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cleanup ui code
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2021-11-27 16:54:44 +01:00 |
double_input.h
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cleanup ui code
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2021-11-27 16:54:44 +01:00 |
hole_filling.cpp
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improve smoothing
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2021-11-28 16:55:10 +01:00 |
hole_filling.h
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fix a bug in the implicit hole filling
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2021-11-27 17:03:29 +01:00 |
main_window.cpp
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add a readme
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2021-11-28 17:13:54 +01:00 |
main_window.h
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improve smoothing
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2021-11-28 16:55:10 +01:00 |
main.cpp
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improve smoothing
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2021-11-28 16:55:10 +01:00 |
mesh_processor.cpp
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improve smoothing
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2021-11-28 16:55:10 +01:00 |
mesh_processor.h
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improve smoothing
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2021-11-28 16:55:10 +01:00 |
mesh_view.cpp
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merge curvature stuff into this
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2021-11-12 17:08:19 +01:00 |
mesh_view.h
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merge curvature stuff into this
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2021-11-12 17:08:19 +01:00 |
mesh_viewer.cpp
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fix view controls
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2021-11-27 14:11:18 +01:00 |
mesh_viewer.h
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fix view controls
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2021-11-27 14:11:18 +01:00 |
my_mesh.h
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ui rework
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2021-11-25 15:01:04 +01:00 |
my_quad.h
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refactor quadratic patch code
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2021-11-12 20:53:13 +01:00 |
quad_patch_tesselator.cpp
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minor improvements
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2021-11-13 18:06:02 +01:00 |
quad_patch_tesselator.h
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refactor quadratic patch code
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2021-11-12 20:53:13 +01:00 |
quad_patch.cpp
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refactor quadratic patch code
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2021-11-12 20:53:13 +01:00 |
quad_patch.h
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refactor quadratic patch code
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2021-11-12 20:53:13 +01:00 |
shader.frag
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merge curvature stuff into this
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2021-11-12 17:08:19 +01:00 |
shader.vert
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merge curvature stuff into this
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2021-11-12 17:08:19 +01:00 |
smoothing.cpp
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fix smoothing
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2022-01-05 15:55:07 +01:00 |
smoothing.h
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improve smoothing
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2021-11-28 16:55:10 +01:00 |
util.cpp
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add a method to find connected components
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2022-01-05 15:54:46 +01:00 |
util.h
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add a method to find connected components
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2022-01-05 15:54:46 +01:00 |