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pacman2/engine/components/collide_rect.py

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from .component import Component
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from ..servers.physics import PhysicsServer
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class CollideRect(Component):
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def __init__(self, rect, static=True, solid=True, cb=None):
super().__init__()
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self.rect = rect
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self.static = static
self.solid = solid
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self.cb = cb
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self.vx = 0
self.vy = 0
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def x_change_cb(self, x):
self.rect.x = x
def y_change_cb(self, y):
self.rect.y = y
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def load(self):
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self.parent.subscribe('x', self.x_change_cb)
self.parent.subscribe('y', self.y_change_cb)
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def register(self):
PhysicsServer().register_component(self)
def unregister(self):
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PhysicsServer().unregister_component(self)