chargement complet du niveau
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6abc283686
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@ -3,7 +3,6 @@ from random import random, randint
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from pygame import Rect, image
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from engine.entity import Entity
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from engine.game import Game
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from engine.scene_manager import SceneManager
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from engine.resources import res
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from engine.components.collide_rect import CollideRect
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@ -61,12 +60,12 @@ class Ghost(Entity):
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if self.x % S != 0 or self.y % S != 0:
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return
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cur_node = graph[self.y//S][self.x//S]
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# cur_node = graph[self.y//S][self.x//S]
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# print(self.y//S, self.x//S)
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pacman = SceneManager().scene.entities['pacman']
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x_dist = pacman.x - self.x
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y_dist = pacman.y - self.y
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s = 1
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# x_dist = pacman.x - self.x
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# y_dist = pacman.y - self.y
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# s = 1
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# print(pacman.y//S, pacman.x//S)
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p = self.find_shortest_path(graph[pacman.y//S][pacman.x//S])
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# print([x[1] for x in p])
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@ -1,4 +1,5 @@
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from itertools import product
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from enum import Enum, auto
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from pygame import Surface, Rect, image
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@ -31,10 +32,24 @@ class Node():
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class Level(Entity):
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class Tile(Enum):
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AIR = auto()
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WALL = auto()
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def __init__(self, path):
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super().__init__('level')
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self.path = path
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colors = {(0, 0, 0): Tile.AIR, # empty
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(0, 0, 255): Tile.WALL, # wall
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(255, 0, 0): Tile.AIR, # tele
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(255, 255, 0): Tile.WALL, # idk
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(255, 0, 255): Tile.WALL, # inside cage
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(0, 255, 0): Tile.WALL, # cage entrance
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(0, 255, 255): Tile.WALL, # cage wall
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(139, 139, 139): Tile.AIR, # pac-dot
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(193, 193, 193): Tile.AIR} # ensmallment dot
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def load(self):
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desc = image.load(res(self.path))
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w, h = desc.get_size()
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@ -45,21 +60,22 @@ class Level(Entity):
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wall.fill((0, 0, 255))
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self.graph = [[None for x in range(w)] for y in range(h)]
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for x, y in product(range(w), range(h)):
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col = desc.get_at((x, y))
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col = desc.get_at((x, y))[:3]
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if col in ((0, 0, 0), (255, 0, 0), (139, 139, 139),
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(193, 193, 193)):
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if Level.colors[col] == Level.Tile.AIR:
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self.graph[y][x] = Node()
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if col == (0, 0, 255):
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elif Level.colors[col] == Level.Tile.WALL:
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self.add(CollideRect(Rect(x * S, y * S, S, S)))
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wall.fill(col)
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self.surf.blit(wall, (x * S, y * S))
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elif col == (139, 139, 139):
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if col == (139, 139, 139): # pac-dot
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pc = PacDot()
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pc.x = x * S
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pc.y = y * S
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self.scene.add(pc)
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PacDot.tot += 1
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elif col == (193, 193, 193):
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elif col == (193, 193, 193): # ensmallment dot
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pc = EnsmallmentDot()
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pc.x = x * S
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pc.y = y * S
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