chargement complet du niveau

This commit is contained in:
papush! 2019-12-09 18:15:05 +01:00
parent 6abc283686
commit 51347041d3
2 changed files with 26 additions and 11 deletions

View File

@ -3,7 +3,6 @@ from random import random, randint
from pygame import Rect, image
from engine.entity import Entity
from engine.game import Game
from engine.scene_manager import SceneManager
from engine.resources import res
from engine.components.collide_rect import CollideRect
@ -61,12 +60,12 @@ class Ghost(Entity):
if self.x % S != 0 or self.y % S != 0:
return
cur_node = graph[self.y//S][self.x//S]
# cur_node = graph[self.y//S][self.x//S]
# print(self.y//S, self.x//S)
pacman = SceneManager().scene.entities['pacman']
x_dist = pacman.x - self.x
y_dist = pacman.y - self.y
s = 1
# x_dist = pacman.x - self.x
# y_dist = pacman.y - self.y
# s = 1
# print(pacman.y//S, pacman.x//S)
p = self.find_shortest_path(graph[pacman.y//S][pacman.x//S])
# print([x[1] for x in p])

View File

@ -1,4 +1,5 @@
from itertools import product
from enum import Enum, auto
from pygame import Surface, Rect, image
@ -31,10 +32,24 @@ class Node():
class Level(Entity):
class Tile(Enum):
AIR = auto()
WALL = auto()
def __init__(self, path):
super().__init__('level')
self.path = path
colors = {(0, 0, 0): Tile.AIR, # empty
(0, 0, 255): Tile.WALL, # wall
(255, 0, 0): Tile.AIR, # tele
(255, 255, 0): Tile.WALL, # idk
(255, 0, 255): Tile.WALL, # inside cage
(0, 255, 0): Tile.WALL, # cage entrance
(0, 255, 255): Tile.WALL, # cage wall
(139, 139, 139): Tile.AIR, # pac-dot
(193, 193, 193): Tile.AIR} # ensmallment dot
def load(self):
desc = image.load(res(self.path))
w, h = desc.get_size()
@ -45,21 +60,22 @@ class Level(Entity):
wall.fill((0, 0, 255))
self.graph = [[None for x in range(w)] for y in range(h)]
for x, y in product(range(w), range(h)):
col = desc.get_at((x, y))
col = desc.get_at((x, y))[:3]
if col in ((0, 0, 0), (255, 0, 0), (139, 139, 139),
(193, 193, 193)):
if Level.colors[col] == Level.Tile.AIR:
self.graph[y][x] = Node()
if col == (0, 0, 255):
elif Level.colors[col] == Level.Tile.WALL:
self.add(CollideRect(Rect(x * S, y * S, S, S)))
wall.fill(col)
self.surf.blit(wall, (x * S, y * S))
elif col == (139, 139, 139):
if col == (139, 139, 139): # pac-dot
pc = PacDot()
pc.x = x * S
pc.y = y * S
self.scene.add(pc)
PacDot.tot += 1
elif col == (193, 193, 193):
elif col == (193, 193, 193): # ensmallment dot
pc = EnsmallmentDot()
pc.x = x * S
pc.y = y * S