2022-01-31 16:55:32 +01:00
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#include <vtkActor.h>
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#include <vtkCamera.h>
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#include <vtkCylinderSource.h>
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#include <vtkNamedColors.h>
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#include <vtkNew.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkProperty.h>
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#include <vtkRenderWindow.h>
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#include <vtkRenderWindowInteractor.h>
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#include <vtkRenderer.h>
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2022-02-09 16:24:57 +01:00
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#include <vtkVolumeMapper.h>
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#include <vtkVolume.h>
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#include <vtkProjectedTetrahedraMapper.h>
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#include <vtkDataSetReader.h>
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#include <vtkPolyDataReader.h>
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#include <vtkXMLPolyDataReader.h>
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2022-01-31 16:55:32 +01:00
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#include <array>
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2022-02-09 16:24:57 +01:00
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int main(int argc, char **argv) {
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if (argc != 2) {
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std::cerr << "Usage: " << argv[0] << " FILE.vtk" << std::endl;
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return EXIT_FAILURE;
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}
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2022-01-31 16:55:32 +01:00
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vtkNew<vtkNamedColors> colors;
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std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
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colors->SetColor("BkgColor", bkg.data());
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2022-02-09 16:24:57 +01:00
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vtkNew<vtkXMLPolyDataReader> reader;
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reader->SetFileName(argv[1]);
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// vtkNew<vtkProjectedTetrahedraMapper> volumeMapper;
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// volumeMapper->SetInputConnection(reader->GetOutputPort());
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vtkNew<vtkPolyDataMapper> mapper;
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mapper->SetInputConnection(reader->GetOutputPort());
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2022-01-31 16:55:32 +01:00
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2022-02-09 16:24:57 +01:00
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// vtkNew<vtkVolume> volume;
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// volume->SetMapper(volumeMapper);
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vtkNew<vtkActor> actor;
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actor->SetMapper(mapper);
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2022-01-31 16:55:32 +01:00
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2022-02-09 16:24:57 +01:00
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actor->GetProperty()->SetColor(
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2022-01-31 16:55:32 +01:00
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colors->GetColor4d("Tomato").GetData());
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2022-02-09 16:24:57 +01:00
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actor->RotateX(30.0);
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actor->RotateY(-45.0);
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2022-01-31 16:55:32 +01:00
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vtkNew<vtkRenderer> renderer;
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2022-02-09 16:24:57 +01:00
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renderer->AddActor(actor);
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2022-01-31 16:55:32 +01:00
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renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
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renderer->ResetCamera();
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renderer->GetActiveCamera()->Zoom(1.5);
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vtkNew<vtkRenderWindow> renderWindow;
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renderWindow->SetSize(300, 300);
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renderWindow->AddRenderer(renderer);
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renderWindow->SetWindowName("Cylinder");
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vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
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renderWindowInteractor->SetRenderWindow(renderWindow);
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renderWindow->Render();
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renderWindowInteractor->Start();
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return EXIT_SUCCESS;
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}
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