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c3955de037
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4b804950a0
@ -44,28 +44,28 @@ target_compile_features(pfe PRIVATE cxx_std_17)
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target_sources(pfe PRIVATE
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target_sources(pfe PRIVATE
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src/main.cc
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src/main.cc
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src/analysis/angles_filter.cc
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src/angles_filter.cc
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src/analysis/angles_filter.h
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src/angles_filter.h
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src/analysis/aspect_ratio_filter.cc
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src/aspect_ratio_filter.cc
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src/analysis/aspect_ratio_filter.h
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src/aspect_ratio_filter.h
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src/analysis/dihedral_angles_filter.cc
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src/dihedral_angles_filter.cc
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src/analysis/dihedral_angles_filter.h
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src/dihedral_angles_filter.h
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src/surface_points_filter.cc
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src/surface_points_filter.cc
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src/surface_points_filter.h
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src/surface_points_filter.h
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src/kd_tree.cc
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src/kd_tree.cc
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src/kd_tree.h
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src/kd_tree.h
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src/fitting/mesh_fit_filter.cc
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src/mesh_fit_filter.cc
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src/fitting/mesh_fit_filter.h
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src/mesh_fit_filter.h
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src/point_tris_dist.cc
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src/point_tris_dist.cc
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src/point_tris_dist.h
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src/point_tris_dist.h
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src/fitting/project_surface_points_on_poly.cc
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src/project_surface_points_on_poly.cc
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src/fitting/project_surface_points_on_poly.h
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src/project_surface_points_on_poly.h
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src/fitting/remove_external_cells_filter.cc
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src/remove_external_cells_filter.cc
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src/fitting/remove_external_cells_filter.h
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src/remove_external_cells_filter.h
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src/fitting/relaxation_filter.cc
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src/relaxation_filter.cc
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src/fitting/relaxation_filter.h
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src/relaxation_filter.h
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src/analysis/max_distance_filter.cc
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src/max_distance_filter.cc
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src/analysis/max_distance_filter.h
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src/max_distance_filter.h
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src/closest_polymesh_point.cc
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src/closest_polymesh_point.cc
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src/closest_polymesh_point.h)
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src/closest_polymesh_point.h)
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@ -1,24 +0,0 @@
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+------------+
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| Partie 1/3 |
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+------------+
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1. Présentation du sujet
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[4/32]
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Qu'est-ce qu'un maillage volumique ? Un maillage volumique est une
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structure composée de cellules polyédriques (tétraèdres, hexaèdres…).
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Ces cellules sont reliées entre elles comme pour un maillage polygonal
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classique, mais contrairement à ces derniers elles sont donc
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3-dimensionelles.
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[5/32]
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Qu'est-ce que l'anisotropie ? Il s'agit de la notion de dépendance à
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l'orientation. Ici par exemple on peut voir une représentation du
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plasma dans un réacteur à fusion nucléaire. On distingue clairement
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une direction principale qui est la « boucle ».
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[6/32]
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Plus formellement, l'anisotropie peut être définie comme un champ de
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métrique. En chaque point de l'espace, une métrique définit la
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déformation locale. Ici on peut voir à gauche que la métrique est
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constante en tout point, c'est donc un espace isotropique. À droite
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@ -15,7 +15,7 @@
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\setlength\graphheight{7cm}
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\setlength\graphheight{7cm}
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\makeatother
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\makeatother
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\title{Génération de maillages anisotropes}
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\title{Approximation et amélioration de la qualité des maillages tétrahédriques}
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\author{Jérémy André, Cyril Colin, Christine Cozzolino}
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\author{Jérémy André, Cyril Colin, Christine Cozzolino}
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\institute{Aix-Marseille Université} \date{\today}
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\institute{Aix-Marseille Université} \date{\today}
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\titlegraphic{\includegraphics[width=2.5cm]{img/logo-gig.png}}
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\titlegraphic{\includegraphics[width=2.5cm]{img/logo-gig.png}}
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@ -93,10 +93,6 @@
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\end{block}
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\end{block}
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\end{frame}
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\end{frame}
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\title{Approximation et amélioration de la qualité des maillages tétrahédriques}
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\begin{frame}
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\titlepage
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\end{frame}
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\section{Présentation de notre méthode}
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\section{Présentation de notre méthode}
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10
src/main.cc
10
src/main.cc
@ -1,9 +1,9 @@
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#include "analysis/dihedral_angles_filter.h"
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#include "dihedral_angles_filter.h"
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#include "analysis/max_distance_filter.h"
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#include "remove_external_cells_filter.h"
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#include "fitting/remove_external_cells_filter.h"
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#include "fitting/project_surface_points_on_poly.h"
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#include "fitting/relaxation_filter.h"
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#include "surface_points_filter.h"
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#include "surface_points_filter.h"
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#include "project_surface_points_on_poly.h"
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#include "relaxation_filter.h"
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#include "max_distance_filter.h"
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#include <vtkGeometryFilter.h>
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#include <vtkGeometryFilter.h>
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#include <vtkCellArrayIterator.h>
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#include <vtkCellArrayIterator.h>
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@ -1,5 +1,5 @@
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#include "max_distance_filter.h"
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#include "max_distance_filter.h"
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#include "../closest_polymesh_point.h"
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#include "closest_polymesh_point.h"
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#include <limits>
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#include <limits>
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#include <vtkPolyData.h>
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#include <vtkPolyData.h>
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@ -6,7 +6,7 @@
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#include <vtkDoubleArray.h>
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#include <vtkDoubleArray.h>
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#include <vtkCellIterator.h>
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#include <vtkCellIterator.h>
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#include "../kd_tree.h"
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#include "kd_tree.h"
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vtkStandardNewMacro(MeshFitFilter);
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vtkStandardNewMacro(MeshFitFilter);
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@ -1,5 +1,5 @@
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#include "project_surface_points_on_poly.h"
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#include "project_surface_points_on_poly.h"
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#include "../closest_polymesh_point.h"
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#include "closest_polymesh_point.h"
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#include <vtkUnstructuredGrid.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkPointData.h>
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#include <vtkPointData.h>
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@ -1,5 +1,5 @@
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#include "remove_external_cells_filter.h"
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#include "remove_external_cells_filter.h"
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#include "../point_tris_dist.h"
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#include "point_tris_dist.h"
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#include <vtkCellType.h>
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#include <vtkCellType.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkUnstructuredGrid.h>
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