64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
#include "settingsdialog.h"
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SettingsDialog::SettingsDialog(QWidget *parent)
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:QDialog(parent)
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{
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setupUi(this);
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}
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void SettingsDialog::setGLArea(GLArea *area) {
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glarea = area;
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// Paramétrage des PropSliders
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sli_distance->setMinimum(GLArea::distance_min);
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sli_distance->setStep(GLArea::distance_step);
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sli_distance->setMaximum(GLArea::distance_max);
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sli_distance->setValue(glarea->getDistance());
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sli_focal_length->setMinimum(GLArea::focal_length_min);
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sli_focal_length->setStep(GLArea::focal_length_step);
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sli_focal_length->setMaximum(GLArea::focal_length_max);
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sli_focal_length->setValue(glarea->getFocalLength());
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sli_near_clip->setMinimum(GLArea::near_clip_min);
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sli_near_clip->setStep(GLArea::near_clip_step);
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sli_near_clip->setMaximum(GLArea::near_clip_max);
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sli_near_clip->setValue(glarea->getNearClip());
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sli_far_clip->setMinimum(GLArea::far_clip_min);
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sli_far_clip->setStep(GLArea::far_clip_step);
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sli_far_clip->setMaximum(GLArea::far_clip_max);
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sli_far_clip->setValue(glarea->getFarClip());
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sli_angle->setMinimum(GLArea::angle_min);
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sli_angle->setStep(GLArea::angle_step);
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sli_angle->setMaximum(GLArea::angle_max);
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sli_angle->setValue(glarea->getAngle());
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// GLArea -> PropSlider
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connect(glarea, SIGNAL(distanceChanged(double)),
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sli_distance, SLOT(setValue(double)));
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connect(glarea, SIGNAL(focalLengthChanged(double)),
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sli_focal_length, SLOT(setValue(double)));
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connect(glarea, SIGNAL(nearClipChanged(double)),
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sli_near_clip, SLOT(setValue(double)));
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connect(glarea, SIGNAL(farClipChanged(double)),
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sli_far_clip, SLOT(setValue(double)));
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connect(glarea, SIGNAL(angleChanged(double)),
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sli_angle, SLOT(setValue(double)));
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// PropSlider -> GLArea
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connect(sli_distance, SIGNAL(valueChanged(double)),
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glarea, SLOT(setDistance(double)));
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connect(sli_focal_length, SIGNAL(valueChanged(double)),
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glarea, SLOT(setFocalLength(double)));
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connect(sli_near_clip, SIGNAL(valueChanged(double)),
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glarea, SLOT(setNearClip(double)));
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connect(sli_far_clip, SIGNAL(valueChanged(double)),
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glarea, SLOT(setFarClip(double)));
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connect(sli_angle, SIGNAL(valueChanged(double)),
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glarea, SLOT(setAngle(double)));
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}
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