68 lines
2.1 KiB
Python
68 lines
2.1 KiB
Python
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#!/usr/bin/env python3
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import pygame as pg
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import pacman_sprite
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import pacman as m_pacman # m_ for module to avoid conflicts
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from physic_engine import PhysicEngine
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import pacmap as m_pacmap
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import sys
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pg.init()
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class Screen:
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def __init__(self, size, pacmap: m_pacmap.Map, physic_engine: PhysicEngine, pacman: m_pacman.Pacman):
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self.screen = pg.display.set_mode(size)
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# self.screen.set_caption("Pacman")
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self.physic_engine = physic_engine
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self.pacman = pacman
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self.pacman_sprite = pacman_sprite.PacmanSprite(size[0]/28)
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self.clock = pg.time.Clock()
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self.max_fps = 40
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self.entity_group = pg.sprite.Group(self.pacman_sprite)
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self.loop()
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def user_events(self):
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key = pg.key.get_pressed()
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if key[pg.K_UP]:
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pacman.set_next_dir(m_pacman.direction.up)
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if key[pg.K_DOWN]:
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pacman.set_next_dir(m_pacman.direction.down)
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if key[pg.K_LEFT]:
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pacman.set_next_dir(m_pacman.direction.left)
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if key[pg.K_RIGHT]:
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pacman.set_next_dir(m_pacman.direction.right)
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def refresh(self):
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"""refresh/redraw all"""
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pac_x, pac_y = self.pacman.position
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pac_res = self.pacman.resolution
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pacmap.draw(self.screen)
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self.pacman_sprite.rect.x = int(pac_x / 28 / pac_res * self.screen.get_width()) - 10
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self.pacman_sprite.rect.y = int(pac_y / 31 / pac_res * self.screen.get_height()) - 10
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self.entity_group.draw(self.screen)
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def create_maze_surface(self):
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pass
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def loop(self):
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while 1:
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self.screen.fill((0, 0, 0))
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for event in pg.event.get():
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if event.type == pg.QUIT:
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sys.exit()
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self.user_events()
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self.physic_engine.move_all()
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self.refresh()
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self.clock.tick(self.max_fps)
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pg.display.flip()
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if __name__ == '__main__':
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pacman = m_pacman.Pacman((1,1))
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pacmap = m_pacmap.Map(maze_img_file="pacmap_maze1.png")
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phys_engine = PhysicEngine(pacmap, pacman)
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screen = Screen((560, 620), pacmap, phys_engine, pacman)
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