59 lines
1.6 KiB
Python
59 lines
1.6 KiB
Python
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#!/usr/bin/env python3
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import pygame as pg
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import pacman_sprite
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import pacman as m_pacman # m_ for module to avoid conflicts
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from physic_motor import PhysicMotor
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import pacmap as m_pacmap
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import sys
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pg.init()
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class Screen:
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def __init__(self, size, pacmap: m_pacmap.Map, physic_motor: PhysicMotor, pacman: m_pacman.Pacman):
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self.screen = pg.display.set_mode(size)
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# self.screen.set_caption("Pacman")
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self.physic_motor = physic_motor
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self.pacman = pacman
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self.pacman_sprite = pacman_sprite.PacmanSprite(size[0]/28)
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self.clock = pg.time.Clock()
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self.max_fps = 30
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self.loop()
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def user_events(self):
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key = pg.key.get_pressed()
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if key[pg.K_UP]:
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pacman.change_dir(m_pacman.direction.up)
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if key[pg.K_DOWN]:
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pacman.change_dir(m_pacman.direction.down)
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if key[pg.K_LEFT]:
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pacman.change_dir(m_pacman.direction.left)
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if key[pg.K_RIGHT]:
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pacman.change_dir(m_pacman.direction.right)
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def refresh(self):
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"""refresh/redraw all"""
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pass
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def create_maze_surface(self):
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pass
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def loop(self):
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while 1:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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sys.exit()
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self.user_events()
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self.physic_motor.move_all()
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self.refresh()
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self.clock.tick(max_fps)
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if __name__ == '__main__':
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pacman = m_pacman.Pacman((1,1))
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pacmap = m_pacmap.Map(maze_img_file="../pacmap_maze_1.png")
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phys_motor = PhysicMotor(pacmap, pacman)
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screen = Screen((280, 310), pacmap, phys_motor, pacman)
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