avancé un peu la carte, j'ai mis 2 layers, dans la vérif d'une map je dois m'assurer que 2 téléporteurs soient bien face à face + test connexité

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Leyto 2019-11-09 20:43:20 +01:00
parent ee749a4c04
commit 2c4971c3fe

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@ -1,14 +1,17 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
from enum import IntEnum from enum import IntEnum
class Tile(IntEnum): class DotTile(IntEnum):
NDT = 0 # no dot
SPD = 1 # small pac-dot
BPD = 2 # big pac-dot
class PhysTile(IntEnum):
GRD = 0 # ground GRD = 0 # ground
WAL = 1 # wall WAL = 1 # wall
SPD = 2 # small pac-dot GSD = 2 # ghost door
BPD = 3 # big pac-dot TPT = 3 # teleporter tile
GSD = 4 # ghost door FIT = 4 # fully inaccessible tile
TPT = 5 # teleporter tile
FIT = 6 # fully inaccessible tile
# ghost-cell ground as FIT ? verify no pac-dot here # ghost-cell ground as FIT ? verify no pac-dot here
class Map: class Map:
@ -19,23 +22,28 @@ class Map:
width = 28 width = 28
height = 31 height = 31
def __init__(self, list_ = []): def __init__(self, physic_map = [], dots_map = []):
""" """
list_ is the array containing elements: physic_map is the array containing elements:
0: ground tile 0: ground tile
1: wall 1: wall
2: small pac-dot 2: ghost door
3: big pac-dot 3: teleporter (no need to precise which to go because we assume it will
4: ghost door
5: teleporter (no need to precise which to go because we assume it will
be at the opposite map tile) be at the opposite map tile)
6: fully inaccessible tile (basically tiles that represent the "in-wall" 4: fully inaccessible tile (basically tiles that represent the "in-wall"
space) space)
dots_map is a layer on top of the physic_map of the same dimension which contains
0: no dot
1: small pac-dot
2: big pac-dot
""" """
self.map = list_ # in the first part we assume list_ is correct and no need to verify self.phys_map = phys_map # in the first part we assume phys_map is correct and no need to verify
self.dots_map = dots_map
self.intersect_map = [] # TODO - the layer which contains intersections pre-calculated
def verify(self, list_) -> boolean: def verify(self, phys_map, dots_map) -> boolean:
""" """
This method will verify if a given map is valid or not This method will verify if a given map is valid or not
Return True if correct else False Return True if correct else False
@ -48,36 +56,50 @@ class Map:
Each ground tile must have at least 2 ground tile neighboors because Each ground tile must have at least 2 ground tile neighboors because
there is no dead-end tile in pac-man there is no dead-end tile in pac-man
Each dot must be on a ground tile (not even a teleporter one)
""" """
if not (len(phys_map) == len(dots_map) == 31):
return False
for i in range(len(phys_map)):
if not (len(phys_map[i]) == len(dots_map[i]) == 28):
return False
# 1 ghost door verification # 1 ghost door verification
if sum(sub_arr.count(Tile.GSD) for sub_arr in list_) != 1: if sum(sub_arr.count(PhysTile.GSD) for sub_arr in phys_map) != 1:
return False return False
# 4 big pac dots # # 4 big pac dots
if sum(sub_arr.count(Tile.BPD) for sub_arr in list_) != 4: if sum(sub_arr.count(DotTile.BPD) for sub_arr in dots_map) != 4:
return False return False
# 240 small pac-dots # # 240 small pac-dots
if sum(sub_arr.count(Tile.SPD) for sub_arr in list_) != 240: if sum(sub_arr.count(DotTile.SPD) for sub_arr in dots_map) != 240:
return False
# dots are only in ground tile
for row in range(len(phys_map)):
for col in range(len(phys_map[0])):
if dots_map[row][col] and phys_map[row][col]: # no dot = 0; ground = 0
return False return False
# odd number of teleporter tiles # odd number of teleporter tiles
teleporter_count = sum(sub_arr.count(Tile.TPT) for sub_arr in list_) teleporter_count = sum(sub_arr.count(PhysTile.TPT) for sub_arr in phys_map)
if teleporter_count % 2: if teleporter_count % 2:
return False return False
edges = list_[0][1:] + list_[height-1][1:] + [sub[0] for sub in list_] + [sub[width-1] for sub in list_][1:-1] edges = phys_map[0][1:] + phys_map[height-1][1:] + [sub[0] for sub in phys_map] + [sub[width-1] for sub in phys_map][1:-1]
# must verify teleporters are on edges # must verify teleporters are on edges
teleporter_count -= edges.count(Tile.TPT) teleporter_count -= edges.count(PhysTile.TPT)
if teleporter_count: # not all teleporters are on edges if teleporter_count: # not all teleporters are on edges
return False return False
### ATTENTION - we need to verify teleporters are in front of the other ### ATTENTION - we need to verify teleporters are in front of the other
# no ground tile on border # no ground tile on border
if any(Tile.GRD in edges): if any(PhysTile.GRD in edges):
return False return False
# now we have to verify there is no dead-end ground tile # now we have to verify there is no dead-end ground tile
@ -85,12 +107,12 @@ class Map:
for row in range(1, height-1): for row in range(1, height-1):
cpt = 0 cpt = 0
for x, y in ((0, 1), (1, 0), (-1, 0), (0, -1)): for x, y in ((0, 1), (1, 0), (-1, 0), (0, -1)):
if list[row+y][col+x] in (Tile.GRD, Tile.TPT, Tile.BPD, Tile.SPD): if list[row+y][col+x] in (PhysTile.GRD, PhysTile.TPT, PhysTile.BPD, PhysTile.SPD):
cpt += 1 cpt += 1
if cpt == 2: if cpt == 2:
break break
if cpt < 2: if cpt < 2:
return False return False
# we have to verify if there is only 1 connexity component of (Tile.GRD, Tile.TPT, Tile.BPD, Tile.SPD) # we have to verify if there is only 1 connexity component of (PhysTile.GRD, PhysTile.TPT, PhysTile.BPD, PhysTile.SPD)
return True return True