vérification map ok, manque génération calque intersections et tout simplement les collisions
This commit is contained in:
parent
2c4971c3fe
commit
bbb2d14104
160
src/pacmap.py
Executable file
160
src/pacmap.py
Executable file
@ -0,0 +1,160 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
from enum import IntEnum
|
||||||
|
from copy import deepcopy
|
||||||
|
|
||||||
|
class DotTile(IntEnum):
|
||||||
|
NDT = 0 # no dot
|
||||||
|
SPD = 1 # small pac-dot
|
||||||
|
BPD = 2 # big pac-dot
|
||||||
|
|
||||||
|
class PhysTile(IntEnum):
|
||||||
|
GRD = 0 # ground
|
||||||
|
WAL = 1 # wall
|
||||||
|
GSD = 2 # ghost door
|
||||||
|
TPT = 3 # teleporter tile
|
||||||
|
FIT = 4 # fully inaccessible tile
|
||||||
|
# ghost-cell ground as FIT ? verify no pac-dot here
|
||||||
|
|
||||||
|
class Map:
|
||||||
|
"""
|
||||||
|
Pacman maps size is 28×31
|
||||||
|
"""
|
||||||
|
|
||||||
|
width = 28
|
||||||
|
height = 31
|
||||||
|
tile_size = 16 # tile subdivision for dynamic movement
|
||||||
|
|
||||||
|
def __init__(self, phys_map = [], dots_map = []):
|
||||||
|
"""
|
||||||
|
physic_map is the array containing elements:
|
||||||
|
0: ground tile
|
||||||
|
1: wall
|
||||||
|
2: ghost door
|
||||||
|
3: teleporter (no need to precise which to go because we assume it will
|
||||||
|
be at the opposite map tile)
|
||||||
|
4: fully inaccessible tile (basically tiles that represent the "in-wall"
|
||||||
|
space)
|
||||||
|
|
||||||
|
dots_map is a layer on top of the physic_map of the same dimension which contains
|
||||||
|
0: no dot
|
||||||
|
1: small pac-dot
|
||||||
|
2: big pac-dot
|
||||||
|
"""
|
||||||
|
self.phys_map = phys_map # in the first part we assume phys_map is correct and no need to verify
|
||||||
|
self.dots_map = dots_map
|
||||||
|
self.intersect_map = [] # TODO - the layer which contains intersections pre-calculated
|
||||||
|
|
||||||
|
|
||||||
|
def verify(self, phys_map, dots_map) -> bool:
|
||||||
|
"""
|
||||||
|
This method will verify if a given map is valid or not
|
||||||
|
Return True if correct else False
|
||||||
|
|
||||||
|
we will assume
|
||||||
|
there are only:
|
||||||
|
- 1 ghost door
|
||||||
|
- 4 big pac-dots
|
||||||
|
- 240 pac-dots
|
||||||
|
|
||||||
|
Each ground tile must have at least 2 ground tile neighboors because
|
||||||
|
there is no dead-end tile in pac-man
|
||||||
|
Each dot must be on a ground tile (not even a teleporter one)
|
||||||
|
"""
|
||||||
|
|
||||||
|
if not (len(phys_map) == len(dots_map) == 31):
|
||||||
|
return False
|
||||||
|
|
||||||
|
for i in range(len(phys_map)):
|
||||||
|
if not (len(phys_map[i]) == len(dots_map[i]) == 28):
|
||||||
|
return False
|
||||||
|
|
||||||
|
# 1 ghost door verification
|
||||||
|
if sum(sub_arr.count(PhysTile.GSD) for sub_arr in phys_map) != 1:
|
||||||
|
return False
|
||||||
|
|
||||||
|
# # 4 big pac dots
|
||||||
|
if sum(sub_arr.count(DotTile.BPD) for sub_arr in dots_map) != 4:
|
||||||
|
return False
|
||||||
|
|
||||||
|
# # 240 small pac-dots
|
||||||
|
if sum(sub_arr.count(DotTile.SPD) for sub_arr in dots_map) != 240:
|
||||||
|
return False
|
||||||
|
|
||||||
|
# dots are only in ground tile
|
||||||
|
for row in range(len(phys_map)):
|
||||||
|
for col in range(len(phys_map[0])):
|
||||||
|
if dots_map[row][col] and phys_map[row][col]: # no dot = 0; ground = 0
|
||||||
|
return False
|
||||||
|
|
||||||
|
# odd number of teleporter tiles
|
||||||
|
teleporter_count = sum(sub_arr.count(PhysTile.TPT) for sub_arr in phys_map)
|
||||||
|
if teleporter_count % 2:
|
||||||
|
return False
|
||||||
|
|
||||||
|
edges = phys_map[0][1:] + phys_map[-1][1:] + [sub[0] for sub in phys_map] \
|
||||||
|
+ [sub[-1] for sub in phys_map][1:-1]
|
||||||
|
|
||||||
|
# no ground tile on edges
|
||||||
|
if PhysTile.GRD in edges:
|
||||||
|
return False
|
||||||
|
|
||||||
|
# teleporters are in front of the other
|
||||||
|
for col in range(1, len(phys_map[0])-1):
|
||||||
|
if phys_map[0][col] == PhysTile.TPT or phys_map[-1][col] == PhysTile.TPT:
|
||||||
|
if phys_map[0][col] == phys_map[-1][col]:
|
||||||
|
teleporter_count -= 2
|
||||||
|
else:
|
||||||
|
return False
|
||||||
|
for row in range(1, len(phys_map)-1):
|
||||||
|
if phys_map[row][0] == PhysTile.TPT or phys_map[row][-1] == PhysTile.TPT:
|
||||||
|
if phys_map[row][0] == phys_map[row][-1]:
|
||||||
|
teleporter_count -= 2
|
||||||
|
else:
|
||||||
|
return False
|
||||||
|
|
||||||
|
if teleporter_count: # not all teleporters are on edges
|
||||||
|
return False
|
||||||
|
|
||||||
|
# no teleporter on corners
|
||||||
|
if any(PhysTile.TPT in (phys_map[0][0], phys_map[0][-1],
|
||||||
|
phys_map[self.height-1][0], phys_map[-1][-1])):
|
||||||
|
return False
|
||||||
|
|
||||||
|
# now we have to verify there is no dead-end ground tile
|
||||||
|
for col in range(1, self.width-1):
|
||||||
|
for row in range(1, self.height-1):
|
||||||
|
cpt = 0
|
||||||
|
for x, y in ((0, 1), (1, 0), (-1, 0), (0, -1)):
|
||||||
|
if phys_map[row+y][col+x] in (PhysTile.GRD, PhysTile.TPT):
|
||||||
|
cpt += 1
|
||||||
|
if cpt == 2:
|
||||||
|
break
|
||||||
|
if cpt < 2:
|
||||||
|
return False
|
||||||
|
# we have to verify if there is only 1 connexity component of (PhysTile.GRD, PhysTile.TPT, PhysTile.BPD, PhysTile.SPD)
|
||||||
|
if not connex(phys_map):
|
||||||
|
return False
|
||||||
|
|
||||||
|
return True
|
||||||
|
|
||||||
|
def explore(matrix, x=-1, y=-1):
|
||||||
|
"""explore the given matrix and change it (GRD and TPT become FIT)"""
|
||||||
|
if x < 0 and y < 0:
|
||||||
|
# searching the beginning
|
||||||
|
for row in range(len(matrix)):
|
||||||
|
for col in range(len(matrix[0])):
|
||||||
|
if matrix[row][col]:
|
||||||
|
explore(matrix, col, row)
|
||||||
|
elif matrix[y][x] in (PhysTile.TPT, PhysTile.GRD):
|
||||||
|
matrix[y][x] = PhysTile.FIT
|
||||||
|
for col, row in ((0, 1), (1, 0), (0, -1), (-1, 0)):
|
||||||
|
explore(matrix, (x+col)%len(matrix[0]), (y+row)%len(matrix))
|
||||||
|
|
||||||
|
|
||||||
|
def connex(matrix, x=-1, y=-1):
|
||||||
|
"""return True if the matrix is connex - has only one connexity part"""
|
||||||
|
temp = deepcopy(matrix)
|
||||||
|
explore(temp)
|
||||||
|
if any(tile in (PhysTile.GRD, PhysTile.TPT) for row in temp for tile in row):
|
||||||
|
return False
|
||||||
|
return True
|
45
src/test_connexity.py
Executable file
45
src/test_connexity.py
Executable file
@ -0,0 +1,45 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
import pacmap
|
||||||
|
|
||||||
|
maps = [
|
||||||
|
[
|
||||||
|
[4, 1, 1, 1, 3, 1, 1, 4],
|
||||||
|
[1, 0, 0, 0, 0, 0, 0, 1],
|
||||||
|
[1, 0, 1, 1, 0, 1, 0, 1],
|
||||||
|
[3, 0, 1, 0, 0, 1, 0, 3],
|
||||||
|
[1, 0, 0, 0, 1, 0, 0, 1],
|
||||||
|
[1, 1, 1, 0, 0, 0, 1, 1],
|
||||||
|
[4, 4, 1, 1, 3, 1, 1, 4],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[4, 1, 1, 1, 3, 1, 1, 4],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[4, 1, 1, 1, 3, 1, 1, 4],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[4, 1, 1, 1, 3, 1, 1, 4],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[1, 0, 0, 1, 0, 1, 1, 1],
|
||||||
|
[1, 0, 0, 1, 0, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[4, 1, 1, 1, 3, 1, 1, 4],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[4, 1, 1, 1, 3, 1, 1, 4],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 0, 0, 0, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1],
|
||||||
|
[3, 0, 0, 0, 0, 1, 0, 3],
|
||||||
|
[1, 1, 1, 1, 0, 1, 1, 1],
|
||||||
|
[4, 1, 1, 1, 3, 1, 1, 4],
|
||||||
|
]
|
||||||
|
]
|
||||||
|
|
||||||
|
for pac_map in maps:
|
||||||
|
is_connex = pacmap.connex(pac_map)
|
||||||
|
print(is_connex)
|
Reference in New Issue
Block a user