bayrou
This commit is contained in:
parent
6bd389b808
commit
bb67daccf3
@ -1,15 +1,3 @@
|
||||
“Procedural Phasor Noise” presents a novel way to generate textures in
|
||||
a procedural manner. This is quite often used in 3D renders to provide
|
||||
great details and avoid obvious repeating patterns all the while
|
||||
greatly reducing memory usage compared to the more “traditional”
|
||||
methods of using pre-computed textures loaded from disk. Procedural
|
||||
phasor noise is one such way to generate textures presenting ridges
|
||||
such as the bark of a tree or sand. Furthermore, it also presents
|
||||
applications in the field of additive manufacturing where it can be
|
||||
used to generate material deposition patterns. In contrast to previous
|
||||
methods, the procedural phasor noise produces results with less
|
||||
artifacts and more contrast.
|
||||
|
||||
Le bruit procédural phasé ou bruit de phase est une nouvelle méthode
|
||||
de générer des textures de manière procédurale. Ceci est souvent
|
||||
utilisé dans les rendus 3D pour fournir un haut niveau de détail tout
|
||||
@ -21,3 +9,17 @@ il peut également être utilisé en impression 3D où il peut générer des
|
||||
motifs de déposition de matière. Contrairement aux approches
|
||||
existantes, le bruit de phase produit des résultats avec moins
|
||||
d’artéfacts visuels et plus de contraste.
|
||||
|
||||
\begin{center}{\textbf{Abstract}}\end{center}
|
||||
|
||||
“Procedural Phasor Noise” presents a novel way to generate textures in
|
||||
a procedural manner. This is quite often used in 3D renders to provide
|
||||
great details and avoid obvious repeating patterns all the while
|
||||
greatly reducing memory usage compared to the more “traditional”
|
||||
methods of using pre-computed textures loaded from disk. Procedural
|
||||
phasor noise is one such way to generate textures presenting ridges
|
||||
such as the bark of a tree or sand. Furthermore, it also presents
|
||||
applications in the field of additive manufacturing where it can be
|
||||
used to generate material deposition patterns. In contrast to previous
|
||||
methods, the procedural phasor noise produces results with less
|
||||
artifacts and more contrast.
|
||||
|
Reference in New Issue
Block a user