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pacman2/scenes/game_objects/level.py

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from itertools import product
from pygame import Surface, Rect, image
from engine.entity import Entity
from engine.resources import res
from engine.servers.graphics import GraphicsServer
from engine.components.collide_rect import CollideRect
from engine.components.sprite import Sprite
from .common import S, Direction
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from .pacdot import PacDot, EnsmallmentDot
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class Node():
cpt = 0
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def __init__(self):
self.id = self.__class__.cpt
self.__class__.cpt += 1
self.neighbors = [None for dir in Direction]
@property
def children(self):
children = []
for direction in Direction:
node = self.neighbors[direction.value]
if node is not None:
children.append((node, direction))
return children
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class Level(Entity):
def __init__(self, path):
super().__init__('level')
self.path = path
def load(self):
desc = image.load(res(self.path))
w, h = desc.get_size()
GraphicsServer().resize((w * S, h * S))
self.surf = Surface((w * S, h * S)).convert()
self.surf.fill((0, 0, 0))
wall = Surface((S, S)).convert()
wall.fill((0, 0, 255))
self.graph = [[None for x in range(w)] for y in range(h)]
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for x, y in product(range(w), range(h)):
col = desc.get_at((x, y))
if col == (0, 0, 255):
self.add(CollideRect(Rect(x * S, y * S, S, S)))
self.surf.blit(wall, (x * S, y * S))
elif col == (139, 139, 139):
pc = PacDot()
pc.x = x * S
pc.y = y * S
self.scene.add(pc)
PacDot.tot += 1
self.graph[y][x] = Node()
elif col == (0, 0, 0) or col == (255, 0, 0):
self.graph[y][x] = Node()
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elif col == (193, 193, 193):
pc = EnsmallmentDot()
pc.x = x * S
pc.y = y * S
self.scene.add(pc)
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self.add(Sprite(self.surf, 0))
for y, line in enumerate(self.graph):
for x, node in enumerate(line):
if node is None:
continue
node.neighbors[Direction.LEFT.value] = \
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self.graph[y][(x-1) % w]
node.neighbors[Direction.RIGHT.value] = \
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self.graph[y][(x+1) % w]
node.neighbors[Direction.UP.value] = \
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self.graph[(y-1) % h][x]
node.neighbors[Direction.DOWN.value] = \
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self.graph[(y+1) % h][x]