236 lines
7.9 KiB
Python
Executable File
236 lines
7.9 KiB
Python
Executable File
#!/usr/bin/env python3
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from enum import IntEnum
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from copy import deepcopy
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from PIL import Image
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import os
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class DotTile(IntEnum):
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NDT = 0 # no dot
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SPD = 1 # small pac-dot
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BPD = 2 # big pac-dot
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FRT = 3 # fruit
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class PhysTile(IntEnum):
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GRD = 0 # ground
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WAL = 1 # wall
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GSD = 2 # ghost door
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GWL = 3 # ghost cell wall
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GCF = 4 # ghost cell floor
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TPT = 5 # teleporter tile
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FIT = 6 # fully inaccessible tile
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# ghost-cell ground as FIT ? verify no pac-dot here
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class CrossTile(IntEnum):
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# code where we can find another GRD/TPT Tile from a given Tile
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# with binary masks
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UP = 1 # 0001
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DOWN = 2 # 0010
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LEFT = 4 # 0100
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RIGHT = 8 # 1000
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# direction changement if != 3 or != 12
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class Map:
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"""
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Pacman maps size is 28×31
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"""
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width = 28
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height = 31
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# tile_size = 16 # tile subdivision for dynamic movement
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def __init__(self, phys_map = [], dots_map = [], maze_img_file=""):
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"""
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physic_map is the array containing elements:
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0: ground tile
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1: wall
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2: ghost door
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3: teleporter (no need to precise which to go because we assume it will
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be at the opposite map tile)
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4: fully inaccessible tile (basically tiles that represent the "in-wall"
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space)
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dots_map is a layer on top of the physic_map of the same dimension which contains
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0: no dot
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1: small pac-dot
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2: big pac-dot
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"""
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if maze_img_file and os.path.isfile(maze_img_file):
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print('coucou')
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try:
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self.phys_map = decode_map(maze_img_file)
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except Exception as e:
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raise e
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else:
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self.phys_map = phys_map # in the first part we assume phys_map is correct and no need to verify
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self.dots_map = dots_map
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self.intersect_map = [] # TODO - the layer which contains intersections pre-calculated
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def verify(self, phys_map, dots_map) -> bool:
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"""
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This method will verify if a given map is valid or not
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Return True if correct else False
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we will assume
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there are only:
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- 1 ghost door
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- 4 big pac-dots
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- 240 pac-dots
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Each ground tile must have at least 2 ground tile neighboors because
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there is no dead-end tile in pac-man
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Each dot must be on a ground tile (not even a teleporter one)
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"""
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if not (len(phys_map) == len(dots_map) == 31):
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return False
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for i in range(len(phys_map)):
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if not (len(phys_map[i]) == len(dots_map[i]) == 28):
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return False
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# 1 ghost door verification
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if sum(sub_arr.count(PhysTile.GSD) for sub_arr in phys_map) != 1:
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return False
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# # 4 big pac dots
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if sum(sub_arr.count(DotTile.BPD) for sub_arr in dots_map) != 4:
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return False
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# # 240 small pac-dots
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if sum(sub_arr.count(DotTile.SPD) for sub_arr in dots_map) != 240:
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return False
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# dots are only in ground tile
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for row in range(len(phys_map)):
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for col in range(len(phys_map[0])):
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if dots_map[row][col] and phys_map[row][col]: # no dot = 0; ground = 0
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return False
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# odd number of teleporter tiles
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teleporter_count = sum(sub_arr.count(PhysTile.TPT) for sub_arr in phys_map)
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if teleporter_count % 2:
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return False
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edges = phys_map[0][1:] + phys_map[-1][1:] + [sub[0] for sub in phys_map] \
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+ [sub[-1] for sub in phys_map][1:-1]
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# no ground tile on edges
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if PhysTile.GRD in edges:
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return False
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# teleporters are in front of the other
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for col in range(1, len(phys_map[0])-1):
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if phys_map[0][col] == PhysTile.TPT or phys_map[-1][col] == PhysTile.TPT:
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if phys_map[0][col] == phys_map[-1][col]:
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teleporter_count -= 2
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else:
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return False
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for row in range(1, len(phys_map)-1):
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if phys_map[row][0] == PhysTile.TPT or phys_map[row][-1] == PhysTile.TPT:
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if phys_map[row][0] == phys_map[row][-1]:
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teleporter_count -= 2
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else:
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return False
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if teleporter_count: # not all teleporters are on edges
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return False
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# no teleporter on corners
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if any(PhysTile.TPT in (phys_map[0][0], phys_map[0][-1],
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phys_map[self.height-1][0], phys_map[-1][-1])):
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return False
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# now we have to verify there is no dead-end ground tile
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for col in range(1, self.width-1):
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for row in range(1, self.height-1):
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cpt = 0
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for x, y in ((0, 1), (1, 0), (-1, 0), (0, -1)):
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if phys_map[row+y][col+x] in (PhysTile.GRD, PhysTile.TPT):
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cpt += 1
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if cpt == 2:
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break
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if cpt < 2:
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return False
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# we have to verify if there is only 1 connexity component of (PhysTile.GRD, PhysTile.TPT, PhysTile.BPD, PhysTile.SPD)
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if not connex(phys_map):
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return False
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return True
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def get_tile(self, x, y):
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return self.phys_map[y][x]
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def create_cross_layer(self):
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dictionnary = {
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(0, 1):CrossTile.DOWN,
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(0, -1): CrossTile.UP,
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(1, 0): CrossTile.RIGHT,
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(-1, 0): CrossTile.LEFT
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}
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for row in range(self.height):
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self.intersect_map.append([])
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for col in range(self.width):
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if not self.get_tile(col, row) in (PhysTile.GRD, PhysTile.TPT):
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self.intersect_map[-1].append(0)
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if self.get_tile(col, row) in (PhysTile.GRD, PhysTile.TPT):
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cpt = 0
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for dir in dictionnary:
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test_col = (col + dir[0]) % self.width
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test_row = (row + dir[1]) % self.height
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if self.get_tile(test_col, test_row) in (PhysTile.GRD, PhysTile.TPT):
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cpt |= dictionnary[dir]
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self.intersect_map[-1].append(cpt)
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def explore(matrix, x=-1, y=-1):
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"""explore the given matrix and change it (GRD and TPT become FIT)"""
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if x < 0 and y < 0:
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# searching the beginning
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for row in range(len(matrix)):
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for col in range(len(matrix[0])):
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if matrix[row][col]:
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explore(matrix, col, row)
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elif matrix[y][x] in (PhysTile.TPT, PhysTile.GRD):
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matrix[y][x] = PhysTile.FIT
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for col, row in ((0, 1), (1, 0), (0, -1), (-1, 0)):
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explore(matrix, (x+col)%len(matrix[0]), (y+row)%len(matrix))
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def connex(matrix, x=-1, y=-1):
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"""return True if the matrix is connex - has only one connexity part"""
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temp = deepcopy(matrix)
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explore(temp)
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if any(tile in (PhysTile.GRD, PhysTile.TPT) for row in temp for tile in row):
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return False
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return True
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def decode_map(img_file):
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img = Image.open(img_file)
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dictionnary = {
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(0 , 0, 0): PhysTile.GRD,
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(255, 0, 255): PhysTile.GCF,
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(0 , 0, 255): PhysTile.WAL,
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(0 , 255, 0): PhysTile.GSD,
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(0 , 255, 255): PhysTile.GWL,
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(255, 0, 0): PhysTile.TPT,
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(255, 255, 0): PhysTile.FIT,
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}
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data = list(img.getdata())
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matrix = []
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for row in range(img.height):
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matrix.append([])
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for col in range(img.width):
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try:
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tile = dictionnary[data[col + row*img.width][:3]] # avoid alpha component
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except:
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raise ValueError("Pixel " + str(col) + "," + str(row) + " is invalid")
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matrix[-1].append(tile)
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return matrix
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def get_one_in_digit(number):
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cpt = 0
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while number:
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cpt += number & 1
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number //= 2
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return cpt |