pfe/src/main.cc

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#include <vtkCell.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkUnstructuredGrid.h>
#include <algorithm>
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#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
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#include <vtkVolumeProperty.h>
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#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
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#include <vtkVolumeMapper.h>
#include <vtkVolume.h>
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#include <vtkOpenGLProjectedTetrahedraMapper.h>
#include <vtkUnstructuredGridReader.h>
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#include <vtkPolyDataReader.h>
#include <vtkXMLPolyDataReader.h>
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#include <vtkPiecewiseFunction.h>
#include <vtkCellIterator.h>
#include <vtkUnstructuredGridAlgorithm.h>
#include <vtkDoubleArray.h>
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#include <array>
#include <vector>
#include <algorithm>
void cellAngles(vtkDataSet *dataSet, vtkIdList *idList, double *angles) {
// std::cout << "nb points: " << idList->GetNumberOfIds() << std::endl;
double a[3], b[3], c[3], d[3];
dataSet->GetPoint(idList->GetId(0), a);
dataSet->GetPoint(idList->GetId(1), b);
dataSet->GetPoint(idList->GetId(2), c);
dataSet->GetPoint(idList->GetId(3), d);
// std::cout << "ids " << idList->GetId(0)
// << " " << idList->GetId(1)
// << " " << idList->GetId(2)
// << " " << idList->GetId(3) << std::endl;
// std::cout << "coords" << std::endl
// << a[0] << ", " << a[1] << ", " << a[2] << std::endl
// << b[0] << ", " << b[1] << ", " << b[2] << std::endl
// << c[0] << ", " << c[1] << ", " << c[2] << std::endl
// << d[0] << ", " << d[1] << ", " << d[2] << std::endl;
double ab[3], ac[3], ad[3],
ba[3], bc[3], bd[3],
ca[3], cb[3], cd[3],
da[3], db[3], dc[3];
vtkMath::Subtract(b, a, ab);
vtkMath::Subtract(c, a, ac);
vtkMath::Subtract(d, a, ad);
vtkMath::Subtract(a, b, ba);
vtkMath::Subtract(c, b, bc);
vtkMath::Subtract(d, b, bd);
vtkMath::Subtract(a, c, ca);
vtkMath::Subtract(b, c, cb);
vtkMath::Subtract(d, c, cd);
vtkMath::Subtract(a, d, da);
vtkMath::Subtract(b, d, db);
vtkMath::Subtract(c, d, dc);
angles[0] = vtkMath::AngleBetweenVectors(ab, ac);
angles[1] = vtkMath::AngleBetweenVectors(ac, ad);
angles[2] = vtkMath::AngleBetweenVectors(ad, ab);
angles[3] = vtkMath::AngleBetweenVectors(ba, bc);
angles[4] = vtkMath::AngleBetweenVectors(bc, bd);
angles[5] = vtkMath::AngleBetweenVectors(bd, ba);
angles[6] = vtkMath::AngleBetweenVectors(ca, cb);
angles[7] = vtkMath::AngleBetweenVectors(cb, cd);
angles[8] = vtkMath::AngleBetweenVectors(cd, ca);
angles[9] = vtkMath::AngleBetweenVectors(da, db);
angles[10] = vtkMath::AngleBetweenVectors(db, dc);
angles[11] = vtkMath::AngleBetweenVectors(dc, da);
}
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class AddAngleComputationAlgorithm : public vtkUnstructuredGridAlgorithm {
public:
static AddAngleComputationAlgorithm *New();
vtkTypeMacro(AddAngleComputationAlgorithm, vtkUnstructuredGridAlgorithm);
vtkTypeBool RequestData(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector) override {
(void) request;
vtkUnstructuredGrid* input =
vtkUnstructuredGrid::GetData(inputVector[0]);
vtkUnstructuredGrid* output =
vtkUnstructuredGrid::GetData(outputVector);
output->CopyStructure(input);
output->GetPointData()->PassData(input->GetPointData());
vtkCellData *cellData = output->GetCellData();
cellData->PassData(input->GetCellData());
vtkNew<vtkDoubleArray> anglesArray;
anglesArray->SetName("angles");
anglesArray->SetNumberOfComponents(12);
anglesArray->SetNumberOfTuples(input->GetNumberOfCells());
double *anglesBase = anglesArray->GetPointer(0);
size_t i = 0;
auto it = input->NewCellIterator();
for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextCell()) {
if (it->GetCellType() != VTK_TETRA) continue;
cellAngles(input, it->GetPointIds(), anglesBase + i);
i += 12;
}
cellData->AddArray((vtkAbstractArray *) anglesArray);
return true;
}
protected:
~AddAngleComputationAlgorithm() override = default;
};
vtkStandardNewMacro(AddAngleComputationAlgorithm);
template <typename T>
T average(const std::vector<T> &data) {
T avg = 0;
for (const T &t : data) {
avg += t;
}
return avg / data.size();
}
template <typename T>
T standard_deviation(const std::vector<T> &data) {
T avg = average(data);
T stddev = 0;
for (const T &t : data) {
stddev += (t - avg) * (t - avg);
}
return std::sqrt(stddev / data.size());
}
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int main(int argc, char **argv) {
if (argc != 2) {
std::cerr << "Usage: " << argv[0] << " FILE.vtk" << std::endl;
return EXIT_FAILURE;
}
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vtkNew<vtkNamedColors> colors;
std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
colors->SetColor("BkgColor", bkg.data());
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// vtkNew<vtkXMLPolyDataReader> reader;
vtkNew<vtkUnstructuredGridReader> reader;
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reader->SetFileName(argv[1]);
// reader->Update();
vtkNew<AddAngleComputationAlgorithm> addAngles;
addAngles->SetInputConnection(reader->GetOutputPort());
addAngles->Update();
vtkUnstructuredGrid *grid = addAngles->GetOutput();
auto *angles = vtkDoubleArray::SafeDownCast(grid->GetCellData()->GetArray("angles"));
for (ssize_t i = 0; i < angles->GetNumberOfTuples(); i++) {
std::cout << "cell " << i << ": ";
for (ssize_t j = 0; j < angles->GetNumberOfComponents(); j++) {
std::cout << angles->GetTuple(i)[j] << ", ";
}
std::cout << "\b\b \n";
}
// std::cout << "avg: " << average(angles)
// << ", stddev: " << standard_deviation(angles)
// << ", min: " << *std::min_element(angles.begin(), angles.end())
// << ", max: " << *std::max_element(angles.begin(), angles.end()) << std::endl;
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vtkNew<vtkOpenGLProjectedTetrahedraMapper> volumeMapper;
volumeMapper->SetInputConnection(addAngles->GetOutputPort());
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// vtkNew<vtkPolyDataMapper> mapper;
// mapper->SetInputConnection(reader->GetOutputPort());
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vtkNew<vtkVolume> volume;
volume->SetMapper(volumeMapper);
vtkNew<vtkPiecewiseFunction> transferFunction;
transferFunction->AddPoint(-1, 0);
transferFunction->AddPoint(1, 1);
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volume->GetProperty()->SetScalarOpacity(transferFunction);
volume->GetProperty()->SetColor(transferFunction);
// vtkNew<vtkActor> actor;
// actor->SetMapper(mapper);
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// actor->GetProperty()->SetColor(
// colors->GetColor4d("Tomato").GetData());
// actor->RotateX(30.0);
// actor->RotateY(-45.0);
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vtkNew<vtkRenderer> renderer;
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// renderer->AddActor(actor);
renderer->AddVolume(volume);
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renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Zoom(1.5);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(renderer);
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renderWindow->SetWindowName("PFE");
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vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}