.. |
curvature.cpp
|
only use the 1-ring to approximate the patch if it's big enough
|
2021-11-14 12:05:28 +01:00 |
curvature.h
|
fix curvature computation error
|
2021-11-25 15:01:04 +01:00 |
main_window.cpp
|
add vertex picking
|
2021-11-13 17:53:21 +01:00 |
main_window.h
|
fix open button
|
2021-10-03 00:24:20 +02:00 |
main.cpp
|
cleanup initialization
|
2021-11-25 15:01:04 +01:00 |
mesh_processor.cpp
|
cleanup initialization
|
2021-11-25 15:01:04 +01:00 |
mesh_processor.h
|
delete unused file
|
2021-11-25 15:01:04 +01:00 |
mesh_view.cpp
|
merge curvature stuff into this
|
2021-11-12 17:08:19 +01:00 |
mesh_view.h
|
merge curvature stuff into this
|
2021-11-12 17:08:19 +01:00 |
mesh_viewer.cpp
|
cleanup initialization
|
2021-11-25 15:01:04 +01:00 |
mesh_viewer.h
|
cleanup initialization
|
2021-11-25 15:01:04 +01:00 |
my_mesh.h
|
switch back to an eigen-based MyMesh
|
2021-11-12 20:59:37 +01:00 |
my_quad.h
|
refactor quadratic patch code
|
2021-11-12 20:53:13 +01:00 |
quad_patch_tesselator.cpp
|
minor improvements
|
2021-11-13 18:06:02 +01:00 |
quad_patch_tesselator.h
|
refactor quadratic patch code
|
2021-11-12 20:53:13 +01:00 |
quad_patch.cpp
|
refactor quadratic patch code
|
2021-11-12 20:53:13 +01:00 |
quad_patch.h
|
refactor quadratic patch code
|
2021-11-12 20:53:13 +01:00 |
shader.frag
|
merge curvature stuff into this
|
2021-11-12 17:08:19 +01:00 |
shader.vert
|
merge curvature stuff into this
|
2021-11-12 17:08:19 +01:00 |
smoothing.cpp
|
merge curvature stuff into this
|
2021-11-12 17:08:19 +01:00 |
smoothing.h
|
beginning to believe
|
2021-10-22 14:28:54 +02:00 |
util.cpp
|
idk some changes, shit's still fucked
|
2021-11-09 22:18:01 +01:00 |
util.h
|
better stats functions
|
2021-11-12 21:23:50 +01:00 |