Commit Graph

53 Commits

Author SHA1 Message Date
papush! b44bad92e7 improve the implicit surface approximation
by scaling the normals based on the mesh size
2022-01-10 00:15:07 +01:00
papush! d359075c64 stop updating values continuously as sliders are dragged 2022-01-10 00:14:17 +01:00
papush! 228096c1a6 improve mesh view handling 2022-01-10 00:13:49 +01:00
papush! 940ba1be7f add noise filtering 2022-01-05 16:44:35 +01:00
papush! 3035ffacb8 start implementing elbéldtnaliuetslntaé,tad,,,uae 2022-01-05 15:59:28 +01:00
papush! 908114858d fix hole filling 2022-01-05 15:58:45 +01:00
papush! 9aac4d09e6 fix smoothing 2022-01-05 15:55:07 +01:00
papush! 810ddaee03 add a method to find connected components 2022-01-05 15:54:46 +01:00
papush! a9e0f9612b add some comments 2021-11-30 11:28:24 +01:00
papush! 8686f6836f add a readme 2021-11-28 17:13:54 +01:00
papush! 686e8cf397 improve smoothing 2021-11-28 16:55:10 +01:00
papush! be6a1d4f8a fix a bug in the implicit hole filling
only the boundary vertices were used to find an implicit surface, when
its 1-ring is needed too
2021-11-27 17:03:29 +01:00
papush! 50255ebfbb cleanup ui code 2021-11-27 16:54:44 +01:00
papush! 831931e8dc add ui controls to the implicit hole filling 2021-11-27 15:28:47 +01:00
papush! 64da1084a0 fix view controls 2021-11-27 14:11:18 +01:00
papush! 61082c8331 add right click panning to the view 2021-11-27 11:38:14 +01:00
papush! 24dabed48c implement implicit hole filling 2021-11-27 11:20:08 +01:00
papush! 8177b52927 add implicit hole filling base code 2021-11-25 15:09:23 +01:00
papush! 1659341370 add MeshReconstruction dep and some test meshes 2021-11-25 15:01:04 +01:00
papush! 068dede832 smoothing tweaks 2021-11-25 15:01:04 +01:00
papush! a15cb96e2e fix a bug where we were throwing a string instead of an exception 2021-11-25 15:01:04 +01:00
papush! 36891b7589 ui rework 2021-11-25 15:01:04 +01:00
papush! b6b07e3260 fix curvature computation error 2021-11-25 15:01:04 +01:00
papush! 638511ebdb delete unused file 2021-11-25 15:01:04 +01:00
papush! 54470644f1 cleanup initialization 2021-11-25 15:01:04 +01:00
papush! 6fdca63aee fix a bug 2021-11-25 15:01:04 +01:00
ccolin 98d8089893 only use the 1-ring to approximate the patch if it's big enough 2021-11-14 12:05:28 +01:00
ccolin 7e8749991e minor improvements 2021-11-13 18:06:02 +01:00
ccolin a8f9e1db56 add vertex picking 2021-11-13 17:53:21 +01:00
ccolin 0d285db809 change view controls 2021-11-13 13:32:13 +01:00
ccolin 1d88c993b9 optimize 2-ring traversal 2021-11-13 13:31:57 +01:00
ccolin 1d1f2c22f7 lower the quadratic patch resolution 2021-11-13 13:31:31 +01:00
ccolin 0e7e75d3f5 better stats functions 2021-11-12 21:23:50 +01:00
ccolin edcffa34c3 switch back to an eigen-based MyMesh 2021-11-12 20:59:37 +01:00
ccolin 07093b6197 refactor quadratic patch code 2021-11-12 20:53:13 +01:00
papush! d01ba47b65 merge curvature stuff into this 2021-11-12 17:08:19 +01:00
papush! 37fbe47aa8 idk some changes, shit's still fucked 2021-11-09 22:18:01 +01:00
papush! 0c0cc8a907 use eigen types in the mesh 2021-11-09 22:17:39 +01:00
papush! d76d891fca beginning to believe 2021-10-22 14:28:54 +02:00
ccolin a965e6a58e fix hole boundary highlighting 2021-10-03 15:04:14 +02:00
ccolin 89342b1c5e use per-mesh color instead of per-vertex 2021-10-03 11:48:28 +02:00
ccolin b3d4899546 use an element buffer for rendering 2021-10-03 11:43:55 +02:00
ccolin e56eed0a16 fix open button 2021-10-03 00:24:20 +02:00
ccolin 31a97e7c2e fix the rendering 2021-10-03 00:11:29 +02:00
ccolin 7601caaada code is all clean now (but still broken) 2021-10-02 22:51:20 +02:00
papush! d74f80530b break everything 2021-10-02 20:47:02 +02:00
papush! 63074306c2 fix hole detection and dumb filling 2021-10-02 12:03:46 +02:00
papush! fb86669559 add some sugar 2021-10-02 12:03:23 +02:00
papush! 45357d3771 refactor border finding code 2021-10-01 10:07:54 +02:00
papush! f1d632bdb6 add hole detection and visualization 2021-09-30 17:20:25 +02:00