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d359075c64
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stop updating values continuously as sliders are dragged
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2022-01-10 00:14:17 +01:00 |
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a59b494758
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update readme
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2022-01-10 00:14:12 +01:00 |
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228096c1a6
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improve mesh view handling
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2022-01-10 00:13:49 +01:00 |
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940ba1be7f
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add noise filtering
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2022-01-05 16:44:35 +01:00 |
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3035ffacb8
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start implementing elbéldtnaliuetslntaé,tad,,,uae
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2022-01-05 15:59:28 +01:00 |
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fc4bd15ba6
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fix mesh reconstruction
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2022-01-05 15:59:18 +01:00 |
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908114858d
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fix hole filling
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2022-01-05 15:58:45 +01:00 |
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9aac4d09e6
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fix smoothing
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2022-01-05 15:55:07 +01:00 |
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810ddaee03
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add a method to find connected components
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2022-01-05 15:54:46 +01:00 |
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6cb0dbc21e
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partially fix MeshReconstruction
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2017-05-12 03:04:43 +02:00 |
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a9e0f9612b
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add some comments
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2021-11-30 11:28:24 +01:00 |
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dac20b6f38
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blblblblblbl
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2021-11-30 10:34:07 +01:00 |
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8686f6836f
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add a readme
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2021-11-28 17:13:54 +01:00 |
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686e8cf397
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improve smoothing
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2021-11-28 16:55:10 +01:00 |
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be6a1d4f8a
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fix a bug in the implicit hole filling
only the boundary vertices were used to find an implicit surface, when
its 1-ring is needed too
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2021-11-27 17:03:29 +01:00 |
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50255ebfbb
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cleanup ui code
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2021-11-27 16:54:44 +01:00 |
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831931e8dc
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add ui controls to the implicit hole filling
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2021-11-27 15:28:47 +01:00 |
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64da1084a0
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fix view controls
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2021-11-27 14:11:18 +01:00 |
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61082c8331
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add right click panning to the view
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2021-11-27 11:38:14 +01:00 |
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24dabed48c
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implement implicit hole filling
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2021-11-27 11:20:08 +01:00 |
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8177b52927
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add implicit hole filling base code
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2021-11-25 15:09:23 +01:00 |
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1659341370
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add MeshReconstruction dep and some test meshes
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2021-11-25 15:01:04 +01:00 |
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068dede832
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smoothing tweaks
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2021-11-25 15:01:04 +01:00 |
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a15cb96e2e
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fix a bug where we were throwing a string instead of an exception
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2021-11-25 15:01:04 +01:00 |
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36891b7589
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ui rework
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2021-11-25 15:01:04 +01:00 |
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b6b07e3260
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fix curvature computation error
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2021-11-25 15:01:04 +01:00 |
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638511ebdb
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delete unused file
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2021-11-25 15:01:04 +01:00 |
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54470644f1
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cleanup initialization
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2021-11-25 15:01:04 +01:00 |
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6fdca63aee
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fix a bug
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2021-11-25 15:01:04 +01:00 |
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108ffc25e4
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Transférer les fichiers vers ''
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2021-11-24 16:25:13 +01:00 |
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98d8089893
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only use the 1-ring to approximate the patch if it's big enough
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2021-11-14 12:05:28 +01:00 |
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7e8749991e
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minor improvements
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2021-11-13 18:06:02 +01:00 |
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a8f9e1db56
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add vertex picking
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2021-11-13 17:53:21 +01:00 |
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0d285db809
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change view controls
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2021-11-13 13:32:13 +01:00 |
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1d88c993b9
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optimize 2-ring traversal
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2021-11-13 13:31:57 +01:00 |
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1d1f2c22f7
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lower the quadratic patch resolution
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2021-11-13 13:31:31 +01:00 |
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c97e80929e
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update compiler requirements
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2021-11-12 21:29:06 +01:00 |
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0e7e75d3f5
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better stats functions
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2021-11-12 21:23:50 +01:00 |
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edcffa34c3
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switch back to an eigen-based MyMesh
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2021-11-12 20:59:37 +01:00 |
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07093b6197
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refactor quadratic patch code
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2021-11-12 20:53:13 +01:00 |
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d01ba47b65
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merge curvature stuff into this
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2021-11-12 17:08:19 +01:00 |
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d51945ecaf
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add more meshes
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2021-11-12 17:08:02 +01:00 |
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37fbe47aa8
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idk some changes, shit's still fucked
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2021-11-09 22:18:01 +01:00 |
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0c0cc8a907
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use eigen types in the mesh
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2021-11-09 22:17:39 +01:00 |
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6c8d12a71d
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fix bunny material
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2021-11-09 22:17:24 +01:00 |
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c664ee1b8a
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add eigen dep
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2021-11-09 22:17:14 +01:00 |
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d76d891fca
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beginning to believe
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2021-10-22 14:28:54 +02:00 |
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a965e6a58e
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fix hole boundary highlighting
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2021-10-03 15:04:14 +02:00 |
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89342b1c5e
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use per-mesh color instead of per-vertex
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2021-10-03 11:48:28 +02:00 |
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b3d4899546
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use an element buffer for rendering
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2021-10-03 11:43:55 +02:00 |
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